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Sumit Singhal
Sumit Singhal
Sumit Singhal loves modern architecture. He comes from a family of builders who have built more than 20 projects in the last ten years near Delhi in India. He has recently started writing about the architectural projects that catch his imagination.

MADRID Digital Arts Museum – IDEAS COMPETITION – Honorable Mention

 
November 18th, 2014 by Sumit Singhal

Article source: Ctrl+Space Architectural

HONORABLE MENTION 

  • Architects: Ctrl+Space Architectural
  • Project: MADRID Digital Arts Museum – IDEAS COMPETITION – Honorable Mention
  • Location: MADRID, Spain

Project by Polish team: Arch. Michał Sapko / Patrycja Stołtny / Brygida Zawadzka / Duong Vu Hong

The main concept bases on focusing on the principal features of digital art and transforming them into architecture. […] By using the digital screens, introducing the flexible areas – thanks to fractal structure and steel construction – as well as interactive expositions we want to show the importance of modern technology in contemporary museum design. Additionally, the work of the museum states in line with sustainable policy.
The building is divided into two parts: one solid, including the museum zones and the other – transparent, 5-storey open space, which is the extension of the nearby street. Newly created public space invites visitors to the museum and can be important according to the organization of city events, as well as a catalyst of culture in Madrid.

Polish team, Image Courtesy © Ctrl+Space Architectural

Polish team, Image courtesy of Ctrl+Space

Polish team, Image Courtesy © Ctrl+Space Architectural

Polish team, Image courtesy of Ctrl+Space

MADLAV by Spanish team: Arch. Emma López Bahut / Arch. Daniel Carvajal Alonso / Arch. Fátima Nieves Fernández / Arch. Pablo Ortiz Vacas

The strategy of the Project is to create a continuous empty space that connects with Lavapies Square. In this spatial structure three boxes arise: two opaque ones containing artworks that need a closed space; and a transparent one hosting the workshop area. Entering the museum that space expands vertically and everything can be observed from there: people, exhibitions and square, as it happens nearby in the Corralas courtyards.

The museum infects the squares of the Lavapiés neighborhood, making citizens involved in Art. Boxes as Digital Art Containers that deploy / invade / mutate / disappear in the squares and abandoned places in the neighborhood.

MADLAV by Spanish team, Image Courtesy © Ctrl+Space Architectural

MADLAV by Spanish team, Image courtesy of Ctrl+Space

MADLAV by Spanish team, Image Courtesy © Ctrl+Space Architectural

MADLAV by Spanish team, Image courtesy of Ctrl+Space

AD HOC by Polish team: Arch. Jakub Wreczycki / Arch. Piotr Roznowski – Radzionków, Poland

The aim of the structure is to raise curiosity and awe. Through understanding of the mechanics governing the digital universe we deepen our knowledge of our own, material world. But, there is always more to discover and the thirst of knowledge can never be satisfied.
The thought behind the digital museum is to furthen this idea.
To evolve the concept of communicating through various places in time. We wanted our project to be just like us, humans, impredictible. That feature drove us to the unusual solution – the light installation façade, with infinit options of using it.

AD HOC by Polish team, Image Courtesy © Ctrl+Space Architectural

AD HOC by Polish team, Image courtesy of Ctrl+Space

AD HOC by Polish team, Image Courtesy © Ctrl+Space Architectural

AD HOC by Polish team, Image courtesy of Ctrl+Space

Paralell Worlds by Vietnamese team: Arch. Lý Thanh Hoàng Phúc / Do Thi Vanh Khuyen / Nguyen Duc Canh / Phan Quang Duy, from Cung Studio

Digital Art is the reflection of real world through digital expression. Under artist perspective, every digital artwork alternative, parallel versions of real emotions in the real world. Moreover, these artworks are worlds crafted inside the artist’s head. So that a new museum ot this type must contain many \”parallel worlds\”.

Every exhibition room have to end up with a window to remind people the reality outside. We metaphor a window as a mirror of a world inside. We want visitors to see the contrast between windows. They have to question those worlds they see from the outside look to indoors exhibition space

Paralell Worlds by Vietnamese team, Image Courtesy © Ctrl+Space Architectural

Paralell Worlds by Vietnamese team, Image courtesy of Ctrl+Space

Paralell Worlds by Vietnamese team, Image Courtesy © Ctrl+Space Architectural

Paralell Worlds by Vietnamese team, Image courtesy of Ctrl+Space

Project by Serbian team: Arch. Nina Minjevic and 3d artist Aleksandar Novta

What makes difference from perception and experience of traditional, non-digital forms of art from digital art? What kind of space answers on new requirements that the digital era is putting in front of us?
Digital arts require calm spaces for experience, more static and personal, to let dynamism of digital art to show its diverse offer: static spectator / dynamic art. On the other hand, exhibition spaces of non-digital arts are based on the moving role of visitor – dynamic spectator / static piece of art.
That is how the concept is revealed, from the angle of the visitor, from the inside and evolved further in the wider context.

Serbian team, Image Courtesy © Ctrl+Space Architectural

Serbian team, Image courtesy of Ctrl+Space

Serbian team, Image Courtesy © Ctrl+Space Architectural

Serbian team, Image courtesy of Ctrl+Space

Project by Arch. Yemin Ma / Arch. Jinjng Yu / Arch. Jingtong Tan / Arch. Yue Ma, from ETStudio – Hong Kong

Digital Art has innately the character of duality. It is arts but also science. Being the museum to record its development, it is also designed to be equipped with such duality. To achieve that, the design proposed a museum consisted with vertical strips elements to create different special experience. The design could be read as a mediator, which connects people and delivers information to all.

The facade of the building is trying to manifest one principle: All enormous artifact are built with the most basic elements, like the city is formed by numerous of walls, and walls are built up by bricks. Our digital world is also formed by the same principle: all logic and programs could be converted into 1 and 0, and the highly computerized world are driven by these individual programs.
The repeated singular strips forms the three layer of the facade. Each layer has their specific purpose. The third layer of facade is both interior decorative walls and exhibition boards. equipped with led strips, this layer displays arts and make arts itself, diffusing the interior and exterior spaces, giving visitors a sense of reality blended with illusions.

ETStudio, Image Courtesy © Ctrl+Space Architectural

ETStudio, Image courtesy of Ctrl+Space

ETStudio, Image Courtesy © Ctrl+Space Architectural

ETStudio, Image courtesy of Ctrl+Space

Project by Romanian team: Arch. Alexandra Antonescu and Arch. Valentin Surdila

The competition asks for us to design a building that will host exhibitions of the most up-to-date digital advancements in the field of art. So we’ve started with the natural idea of a container of art and light, a shoe-box with it’s own world inside.
By cutting our mistery shoe-box, we expose a different world, a different matter, to those passing by, without having them interact with it.

Romanian team, Image Courtesy © Ctrl+Space Architectural

Romanian team, Image courtesy of Ctrl+Space

Romanian team, Image Courtesy © Ctrl+Space Architectural

Romanian team, Image courtesy of Ctrl+Space

Redensifying Screen by Mexican team: Arch. Alejandro Hernández Moreno / Arch. Aranzazú Sanchez Sanchez / Arch. Eileen Kate Cotero Bello from Universidad La Salle Cuernavaca – Mexico

Digital is a rupture to the conventional ways to do art, if there is one.
Starting from our façade, every pixel is taking a new location with his respective 3d coordinate that allows it to fly and get into the space. That way we have a deconstruction of the contemporary liquid architecture, we are diluting the vertical façade plane and generating the same building with it; mezzanines, exhibition rooms and other museum places take part from this dilution.

These pixels will create and recreate all the spaces of the museum, imagine that!

In that way humans will be able to walk through, see, play and interact with this three dimensional screen, which will be in constant transformation, letting us appreciate Digital Art from an angle never seen before. We could hear it, feel it, live it, and participate directly with it. This way we change the scale of the screen and turn it into human scale.

Redensifying Screen by Mexican team, Image Courtesy © Ctrl+Space Architectural

Redensifying Screen by Mexican team, Image courtesy of Ctrl+Space

Redensifying Screen by Mexican team, Image Courtesy © Ctrl+Space Architectural

Redensifying Screen by Mexican team, Image courtesy of Ctrl+Space

Project by Italian team: Arch. Paolo Balzanelli / Arch. Paolo Poggio / Arch. Veronica Notaro from Arkispazio

A simple twist of the base of the building, introduced a rotation from the existing curtain and gave the prospect a dynamic character and a greater visual impact, which is emphasized by the use of different materials.
This “cutting light” made of a series of LED monitor, becomes the only digital reference of the façade, that deliberately appears as a large screen turned off.

Italian team, Image Courtesy © Ctrl+Space Architectural

Italian team, Image courtesy of Ctrl+Space

Italian team, Image Courtesy © Ctrl+Space Architectural

Italian team, Image courtesy of Ctrl+Space

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Category: Museum

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