Archive for the ‘Maxwell’ Category
Tuesday, August 16th, 2011
Article source: Barker Freeman Design Office
Our proposal for the historic Pushkinsky Theater creates a programmatic envelope for the existing volume that expands the territory of the theater into a series of enfolded layers and surfaces that connect the building enclosure to the plinth on which it resides and out onto the landscape of Pushkin Square itself. The shifting angles of the new envelope knit together the two axes in the public space of the square: the building’s frontal alignment with the park, fountain and Pushkin statue and its diagonal relationship to the Boulevard Ring angling away from it.
Cine Moire view looking out
- Architects: Barker Freeman Design Office
- Project: Ciné-moiré: Changing the Face of Pushkin Square
- Location: Pushkin Square, Moscow, Russian Federation
- Software used: Rhino, Grasshopper, and Maxwell
Thursday, August 11th, 2011
Article source: John Lum Architecture Inc.
The Dining Womb was created for the 2010 DIFFA (Design Industry Foundation Fighting Aids) fundraiser whose simple brief was to create tables for dining, which were viewed and used by patrons during the event. Typically dominated by interior designers who create decorative and theatrical table tops, we wanted to get beyond the superfluous, and focus on the critical elements necessary for a great dining experience; namely intimacy, intrigue and sensuality. As architects, we wanted to create something that was rigorous and functional, with a strong conceptual, structured form. Our brief required us to seat twenty individuals.
- Architect: John Lum Architecture Inc.
- Name of Project: Dining Womb
- Project Designer/Manager: Bret Walters
- Lighting Advisor: Scott Dumas, David Scott Lighting
- Software used: Rhino 5.0, 64-bit for the 3D work and the Maxwell Render plug-in for rendering. The workflow includes photoshop, Illustrator, and Vectorworks as well.
Tuesday, June 14th, 2011
Article source: Patkau Architects Inc.
Fort York Heritage
Fort York, considered the birthplace of Toronto, is a National Historic Site. It represents the single most important cultural heritage link to British military and social history remaining in the City of Toronto. The Fort’s layered historical themes and associations with a rich archaeological past re-enforces the need for a sensitivity in design to both the existing above-ground cultural heritage resources and the below-ground archaeological resources. The larger challenge of this project is not only to present cultural heritage and preserve archaeological resources but also to contribute in making the social, military and intangible histories of this site more present and palpable.
- Architect: Patkau Architects Inc.
- Name of Project: Fort York National Historic Site Visitor Centre
- Location: Toronto, Canada
- Software used: AutoCAD, Sketchup, Maxwell Render
Sunday, June 12th, 2011
Article source: Patkau Architects
A sixteen acre farm located on Salt Spring Island, an island in the Strait of Georgia between Vancouver Island and the mainland of British Columbia, the site of this house is bisected from east to west by a long row of mature Douglas fir trees. There is a gentle slope falling across the site from south to north. The south half of the property is an orchard containing a variety of fruit trees; the north half of the property is a hay field.
Front View (Images Courtesy James Dow)
- Architect: Patkau Architects
- Project: Linear House
- Location: Salt Spring Island, British Columbia, Canada
- Dates: 2006-2009
- Site Area: 65,000 m2
- Photographer: James Dow
- Software used: AutoCAD, SketchUp, Maxwell
Friday, June 10th, 2011
Article source: 24º Studio
Many masters of Russian cinema, from the introduction of Lumière Brothers to Russia, then Vertov, Eisenstien, Tarkovsky and Sokurov to name a few, have provided us with unimaginable vision of how our world can be seen from a different perspective. Through their evolving art of cinema, not only do its visuals stimulate us but furthermore, our subconscious creates a deeper imagination to the contents we literally experience. Cinema world allows us to explore the unknown territory that cannot be experienced in the reality.
- Architects: 24º Studio
- Project: Fog Cinema
- Location: Moscow, Russia
- Project Team: Fumio Hirakawa, Partner, Marina Topunova, Partner
- Software used: Combination of Rhino and Maya for 3D modeling and rendered with Vray and Maxwell
Wednesday, May 18th, 2011
The capital Tirana is undergoing an urban transformation which includes the restoration and refurbishment of existing buildings, the construction of a series of new public and private urban structures, and the complete reconceptualization of Scanderbeg Square. This important square is the site of the new cultural complex that will consist of a Mosque, an Islamic Centre, and a Museum of Religious Harmony.
Cultural Center in Albania
- Architect: Bjarke Ingels Group
- Project: Islamic Cultural Center
- Location: Tirana, Albania
- Type: Invited Competition
- Client: Municipality of Tirana, Albanian Muslim Community
- Software used: Rhino + V-ray and 3ds max + Maxwell
Friday, May 13th, 2011
Kobe is a unique place that is situated within a narrow strip of land between the ocean and mountains. It generously offers expereineces of salty ocean breeze, the high latitude and breath taking views from its mountains, and busy city life saturated with cultural happenings. The Great Hanshin-Awaji Earthquake 16 years ago led to inevitable changes within built environment sparring only the nature that surrounds Kobe. This devastating experience is remembered by Kobe residents making them closer to each other, but also open and friendly to visitors of the city.
- Architects: 24° Studio
- Project: Crater Lake
- Location: Kobe, Japan
- Type: Installation
- Completion Date: October 2011
- Design: 24° Studio (Fumio Hirakawa + Marina Topunova)
- Client: City of Kobe (Japan)
- Software used: Combination of Rhino and Maya for 3D modeling and rendered with Vray and Maxwell for the first 2 images (with city background). The latter 2 images were physical model based on 3D model.
Friday, May 6th, 2011
The city of Calais, located at only 42km of the British coast, is the hottest spot of illegal migration in France. When Sarkozy closed the Sangatte immigrant center a year ago, we decided to react on the subject, in a very ironical and cynical way. This is when we decided to design an illegal immigration base.
Northern Europe Migrants Organisation
- Architects: Felix de Montesquiou and Hugo Kaici
- Project: N.E.M.O. (Northern Europe Migrants Organisation)
- Location: Calais, France
- Software used: Sketchup to draw and Maxwell to render; a lot of work on Lightroom, and Photoshop
Friday, April 15th, 2011
The concept behind the DUNE House project is to create a flexible tool* more than a design where the client has the possibility to define his own house. Mainly, the idea is based on a system composed by different volumes where each of them represents a program or a cluster of it (bedroom and bathroom, kitchen, swimming poll, etc.) and the client is able to distribute them on the plot and creating every kind of space and connection that he prefers.
- Designer: Gianluca Santosuosso (engineer- architect )
- Professor: Jordi Pagès and Ramon and Lluis Viu – IaaC tutors
- University: Architectural engineering, Via Scrivanda 9 Cantalupa – Turin, Italy, 10060 (+39) 335 74 05 423, (+39) 0121 35 45 72
- Web: iags.carbonmade.com
- Software used: Rhinoceros and Grasshopper (parametric design plugin for rhino) and rendered with Maxwell
Sunday, April 10th, 2011
This project explores the notion of programmatic extremism in a design incubator facility where a central defined figure that contains a vertically integrated manufacturing/workloft arrangement occupies the void and recoups the emptiness left by an existing ice storage facility.
Design Incubator - Theatre of Production - Rendering - Exterior
- Designer: Alan Lu
- Project Name : Design Incubator – Theatre of Production
- Location : Boston, Massachusetts, US
- Use : Design based Business Incubator / Fabrication Facilities
- Site Area : 3790㎡
- Bldg. Area: 920㎡
- Gross Floor Area : 4600㎡
- Bldg. Coverage Ratio : 80%
- Gross Floor Ratio : 50%
- Bldg. Scale : Stories above Ground: 8
- Stories below Ground: 1
- Structure : Concrete / Steel Structure
- Max. Height : 53m
- Landscape Area : 2800㎡
- Parking Lot : Underground Parking for Cars
- Exterior Finish : Vulcanized Rubber Cladding
- Complete year : Proposal Completed in 2011
- Software used: Autodesk Maya, Digital Project/Catia, Rhino, Vray Render and Maxwell Render