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Archive for the ‘Rhino’ Category

Rollercoaster in Beijing, China by Interval Architects (designed using Rhino)

Sunday, November 20th, 2011

Article source: Interval Architects

Situated in a tranquil environment of one of the best vocational schools in Beijing, the project aims at providing an iconic image to the institution as well as redefining the use of an existing public space on the central square of the campus.

Images Courtesy GU Yunduan

  • Architect: Interval Architects
  • Project Title: Rollercoaster
  • Location: Beijing Huangzhuang Vocational School, China
  • Project Architect: Oscar KO, GU Yunduan
  • Lighting Consultant: MIAO Hailin
  • Photography: GU Yunduan
  • Software used: Rhino


Fusillo: Social seating for public space by Marco Goffi (designed using Rhino)

Friday, November 18th, 2011

Article source: Marco Goffi

Looking at its form makes clear the functional point of departure that Fusillo aspires to: the “fauteuil conversation” a real place for socialising and cultural exchanges. With everyone comfortably seated in his or her own “space,” there is interaction, encouragement of relationships: this is Fusillo’s intention, created by Marco Goffi’s pencil around a section design. A three-pointed star, which with its simultaneous rotation and transferral movement generates the form, and the underlying support structure materialises. The “skin” of a living species in perpetual movement, an organic and functional sign, an interpretation of the multiple seating which offers the possibility of becoming infinite by adding more Fusillo-modules.

On site

  • Architects: Marco Goffi
  • Project: Fusillo: Social seating for public space
  • Function: multiple seating
  • Designer: Marco Goffi (
  • Dimensions: W. cm 282 x D. cm 116 x H. cm 100)
  • Materials: Fibreglass polished lacquer or leather finishing (indoor), Coloured polyethylene (PE) – (outdoor)
  • Fusillo won the Red Dot design award 2010: design concept
  • Software used: Rhino


Artificial Topography in Kobe city, Japan by Ryumei Fujiki

Friday, November 18th, 2011

Article source: Ryumei Fujiki

Big Furniture Like a Cave. My idea is to hollow out the volume inside a container in order to build amorphous space like a cave. This “Artificial Topography” is made of only plastic material as same as my famous work “Aqua-scape”. About 1000 sheets of the soft plastic material of 10-mm thickness were cut down in contour line form, and were laminated like a stratum. This is not only art work but also one big furniture. Because all the portions are soft like a sofa, and person who enter into this space can relax by finding the place suitable for the form of its own body.

Image Courtesy Ryumei Fujiki

  • Architects: Ryumei Fujiki
  • Project: Artificial Topography
  • Location: Kobe city, Japan
  • Client: Kobe Biennial Committee
  • Design team: Fujiki Studio, KOU::ARC, Kensuke Kawamura, Yoshiki Tachi, Shun Simoya, Kohaku Furihata, Yuki Sakurada, Toshihiko Hatori, Yoshito Fukaya, Yuji Uemura, Yuki Ishigami
  • Collaborators: Yukiko Sato (F.A.D.S)
  • Material: Polyolefin firing resin board
  • Completion Date: 29th Sep. 2011
  • Photographer: Masahiro Hoshida, Ryumei Fujiki
  • Software used: RHINOCEROS which was the 3D modeling software. The project is based on Digital Fabrication.


Ordos T.C.A.O. Museum in Inner Mongolia, China by ///byn

Tuesday, November 15th, 2011

Article source: ///byn

Chinese calligraphy is mainly based in three characteristics: status of mind, line & color. These tree concepts triggered our original ideas for the Ordos Museum

The inhabiting/space populating logic in Inner Mongolia is grouping. Local herds of camels & horses used to browse the steppe in search for comfort. This comfort was only fulfilled when they would arrive to a DECISSION to settle in the landscape. In the same manner, the always present clouds populate the Inner Mongolian sky: groups of rounded & cotton locking clouds spread at the intense blue sky. Finally, also the original nomads will settle their yurts following a constellation. An primary impression of non-organization is quickly overcome by a self-organized logic. Here, the museum volumes have found their own space in the park. The logics of placement come from many different aspects: orientation, functionality, targeted visuals, public space, creating a unique orchestrated sequence of spaces.

Aerial View (Images Courtesy ///byn & ZhuJin for ///byn)

  • Architect: ///byn
  • Name of Project: Ordos T.C.A.O. Museum
  • Location: Ordos, Inner Mongolia, P.R. China
  • Team: DUAN Jun, HUANG QiShan, Audrius LIUGMANINAS & LI Min
  • Rendering: ///byn & ZhuJin for ///byn
  • Photography: ///byn
  • Software used: Designed mainly in Rhino. Using several Plug-ins to define shape,  structure and façade patterning. For instance, to define the overall building shape, the architects used T-Splines or to apply the façade construction detailing into the façade the architects used Paneling Tools.


Interwoven landscape in Veneto, Italy by Mirco Bianchini

Friday, November 11th, 2011

Article source: Mirco Bianchini

The project of an environmental enhancer for the Nogara mare highway in Veneto (Italy) provides the unique chance to bring together ecological thinking, host interaction and active materials. Its location (an open country planar area among cultivated fields) enucleates as critical variables the impact of pollutants and the phenomenon of dazzling.


  • Architect: Mirco Bianchini
  • Name of Project: Interwoven landscape
  • Location: Veneto, Italy
  • Thesis supervisors: Alessio Erioli, and co-supervisors Mirko Daneluzzo, Enrico Fontanari and Alberto Bertagna
  • Software used: Rhinoceros, Grasshopper, Script c#, Cinema4d, illustrator and photoshop


Euralille Youth Centre in Lille, France by JDS Architects

Thursday, November 10th, 2011

Article source: JDS Architects

Over the past twenty years Lille has become a European hub; a destination for business and congress, a great place to study and live and also a tourist destination. It is a city with a turbulent history of conquest and reconquest, a heritage as an important medieval city and later the industrial capital. It is this history, the unique and striking presence of remnants of ramparts of the citadel, which the project seeks to mention.

Exterior View

  • Architects: JDS Architects
  • Project: Euralille Youth Centre
  • Location: Lille, France
  • Size: 6000 M2
  • Budget: 11 400 000 EUR
  • Client: SAEM Euralille
  • Collaborators: Agence Franck Boutté Consultants, EGIS, SL2EC
  • Type: Invited Competition, 1st Prize
  • Status: On-going, construction starts 2012
  • Project Team: Julien De Smedt, Antoine Allard, Renaud Pereira, Sandra Fleischmann, Weronica Wojcik, Felix Luong, Kamile Malinauskaite, Lea Fournier, Adrien Mans
  • Competition Team: Julien De Smedt, Barbara Wolff, Henning Stüben, Renaud Pereira, Heechan Park, Francisco Villeda, Wouter Dons, Felix Luong, David Dominguez, Leonora Daly, Priscilla Girelli, Marion Julien, Edna Lueddecke
  • Software used: Adobe Photoshop, Indesign, Illustrator; AUTOCAD 2009; RHINOCEROS; VRAY


Pink Bar in Paris, France by Jakob+MacFarlane

Wednesday, November 9th, 2011

Article source: Jakob+MacFarlane

The bar is a new project, built inside the volume of previously housing the cloakroom and restrooms.  This new ‘Pink’ space, as second generation project, is conceived as a resultant element based on the same grid of the original restaurant project.  Instead of deforming the grid to create the surfaced volumes, we instead carved out a resultant volume from a 3D matrix of 40 cubic centimetres, a micro division of the original building grid at the Centre Pompidou.  This matrix is built from 10mm aluminium sheets using laser cutting technology.

Images Courtesy Nicolas Borel

  • Architect: Jakob+MacFarlane
  • Name of Project: Pink Bar
  • Location: Paris, France
  • Design: 2005
  • Total floor area: 30m²
  • Photography: Nicolas Borel, Jean Ber
  • Software used: Rhino and AutoCAD


Int the Field in Brooklyn, NY by BanG studio

Tuesday, November 8th, 2011

Article source: BanG studio

For the festival of Sukkot (Wednesday, October 12 – Wednesday, October 19) Congregation Beth Elohim in Brooklyn has commissioned a community sukkah to be designed by Babak Bryan, AIA & Henry Grosman, Principals of B-an-G Studio and winners of 2010’s Sukkah City competition. The duo’s design Fractured Bubble, was selected as the People’s Choice Sukkah of New York City at the 2010 competition hosted by ReBoot in Union Square, NYC.


  • Architects: BanG studio
  • Project: Int the Field
  • Location: Brooklyn, NY
  • Software used: Rhino with Grasshopper as well as 3DMax and Photoshop for rendering


TRILUX Pavilion in San Francisco, California by Future Cities Lab (designed using Rhino, Grasshopper, and Kangaroo)

Saturday, November 5th, 2011

Article source: Future Cities Lab

TRILUX is an experimental pavilion constructed out of three vertical wooden lattice structures. It creates an illuminated beacon anchoring the corner of the site and inviting the neighborhood to participate in the museum activities that take place inside it. TRILUX is fabricated by combining traditional steam-bending techniques with CNC milled and laser cut components. The south faces of TRILUX host hundreds of curved spiked shade quills. Visitors view the sky through three unique woven oculi and in the evening lights illuminate the interior lattices.

Images Courtesy Peter Prato

  • Architect: Future Cities Lab
  • Name of Project: TRILUX Pavilion
  • Location: Museum of Craft and Design Pop-Up Exhibition at Proxy, Hayes Valley [Octavia St + Hayes St], San Francisco, California
  • Design + Fabrication: Future Cities Lab – Jason Kelly Johnson and Nataly Gattegno, with Ripon DeLeon
  • Photography: Peter Prato
  • Software used: Rhino with these plugins – Grasshopper, a parametric modeler and Kangaroo a Live Physics engine


Greenhouse and Cabinet of Future Fossils by Jenny E. Sabin

Thursday, November 3rd, 2011

Article source: Jenny E. Sabin

A greenhouse for the 21st century stands in the American Philosophical Society’s (APS) garden. An outgrowth of the Museum’s current exhibition, it was conceived by artist and architectural designer Jenny Sabin. Her ecologically savvy structure re-envisions greenhouse architecture using digital design tools. It is also a striking work of art.

Interior view looking West (Image Courtesy Brent Wahl)

  • Architects: Jenny E. Sabin
  • Project: Greenhouse and Cabinet of Future Fossils
  • Consulting Engineer: Tristan Simmonds
  • Fabricator: Mikael Avery, Draft Works LLC
  • Design and Production Team: Mikael Avery, James Fleet Hower, Jason Jackson, AnoosheyRahim, Kathryn Rufe, Meagan Whetstone
  • Software used: Rhino 3D and Rhinoscript, 3D Studio Max, Bentley Generative Components


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