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“Building at Beylikdüzü” in Istanbul, Turkey by YEGENA

Wednesday, February 11th, 2015

Article source: YEGENA

The building at Beylikdüzü / İstanbul was designed in 2011. Starting point of this design was the segmentation of a rectangular prism whose size is at maximum allow able by local zoning regulations, by load-bearing walls. After this first design step, while these load-bearing walls form the balconies on the building block , they also establish the facade of the building by back and forth free and independent movements between floors. This secondary and final step is  perceived especially from perspective views and constitutes an irregular repetition array. Although started with a regular geometry, by the help of this irregular repetition array , the desired attractive irregular rhythm is achieved.

Image Courtesy © YEGENA

Image Courtesy © YEGENA

  • Architects: YEGENA
  • Project: “Building at Beylikdüzü”
  • Location: 151 Block  2 Lot Concept Suggestion / Beylikduzu, Istanbul, Turkey
  • Software used: Sketch up, ACAD, 3D Studio & Photoshop
  • TEAM: M.Baris Yerena, Nurhan Kucukkaya, Kamil Sarsilmaz, Burak Cakiltas
  • EMPLOYER: Liv Construction Co.
  • TOTAL CONSTRUCTION AREA: 26.560 m2
  • DATE: September 2011

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LC-140 in Colorado by Låda Cube

Tuesday, February 10th, 2015

Article source: Låda Cube

\”In 2013 Låda Cube set out to change how we use and think about our walls.

Fueled by our belief that traditional stick-built walls consume needless time, energy, and resources, we set out to develop a better technology. We couldn’t be more excited about the results!

We created a wall that is infinitely flexible and allows for rapid modifications of spaces, a wall that is transportable, a wall that is cheaper, and most importantly, a wall that is beautiful.

Image Courtesy © Låda Cube

Image Courtesy © Låda Cube

  • Architects: Låda Cube (John Fay)
  • Project: LC-140
  • Location: Colorado, USA
  • Software used: Photoshop, Sketchup, and Microsoft Powerpoint

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Shanwei Neighborhood Centre Design Competition in Shantou, China by AtelierBlur / Georges Hung Architecte D.P.L.G. + Partners

Tuesday, February 3rd, 2015

Article source: AtelierBlur / Georges Hung Architecte D.P.L.G. + Partners

The new Neighborhood Centre is a central piece of the community-oriented facility, a masterplan designed to cater to an entirely new work-live-play district along the main infrastructural artery connecting Shantou and Shenzhen along the National road G324. Situated within the Shenzhen-Shantou special cooperation zone, the planning incorporates a series of commercial, cultural and community oriented facilities to add leisure and entertainment and fun into a developing district.   Amidst 10.36 sqkm area of high tech, science and technology innovation platform, emerging industries, and other entrepreneurial and agricultural based industries, these facilities are well serviced along the main arteries, which connect the various functional zones and living communities. The Neighborhood Centre and its environs are destined to become community hubs to attract users and promote interaction as well as a place to be for all leisure, entertainment and satisfying quotidian needs in living.

Image Courtesy © AtelierBlur / Georges Hung Architecte D.P.L.G. + Partners

Image Courtesy © AtelierBlur / Georges Hung Architecte D.P.L.G. + Partners

  • Architects: AtelierBlur / Georges Hung Architecte D.P.L.G. + Partners
  • Project: Shanwei Neighborhood Centre Design Competition
  • Location: Shanwei Special Cooperation Zone of Shenzhen-Shantou,  China
  • Software used: Autocad 2014, Rhino, 3DS Max, Photoshop 
  • Executive Architects/Engineers: Huazhu Architetcure + Engineers Consultants Company Ltd.
  • Scope: Invited Competition – 1st place+Commission
  • Total GFA: 40 480 sqm
  • The competition date: dec. 2014
  • Expected year of completion: 2017

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Guggenheim Helsinki Museum in Finland by LPzR architetti associati & Principioattivo architecture group

Saturday, January 31st, 2015

Article source: LPzR architetti associati & Principioattivo architecture group

The skyline of the Guggenheim Helsinki Museum emerges as a sequence of soft golden waves undulating in the harbor.

To the north the volumes are low, to avoid shading the public realm and not to overlook the Palace Hotel; then they rise rapidly and decrease in the center of the building; towards the park the waves rise again and fall to the south, where they find a perfect balance with the harbor’s public realm. There’s a central slope between north and south so that the volume does not interfere with the main views from the park Tähtitornin Vuori, the Helsinki Cathedral and the Uspenski Cathedral.

Image Courtesy © LPzR architetti associati, Principioattivo architecture group

Image Courtesy © LPzR architetti associati, Principioattivo architecture group

  • Architects: LPzR architetti associati & Principioattivo architecture group
  • Project: Guggenheim Helsinki Museum
  • Location: Finland
  • Software used: AutoCAD LT 2014 for 2D Cad drawing, Rhinoceros 5 for 3D modeling, Grasshopper for advanced 3D modeling, Vray for Rhino for rendering, Adobe Photoshop, Adobe Illustrator
  • Year: 2014
  • Architectural Team:
    • LPzR architetti associati (partners in charge: Gabriele Pranzo-Zaccaria, Federico Reyneri; architects: Camelia Stefan, Margherita Censi)
    • Principioattivo architecture group (partners in charge: Luca Bigliardi, Luca Gobbo; architects: Gloria Balconi, Simona Castagliuolo, Alessia De Luca, Matteo Marconi)
  • Engineering: Buro Happold (Paolo Cresci)

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Kayseri Chamber of Commerce in Turkey by SELIM SENIN

Friday, January 30th, 2015

Article source: SELIM SENIN

Building serves all trades in the city where decisions are taken about the tradesmen. So the assembly hall was designed in the form of roof.
Assembly hall is located at a point in defining dominate at the highest level.

Image Courtesy © Selim Senin

Image Courtesy © Selim Senin

  • Architects: SELIM SENIN
  • Project: Kayseri Chamber of Commerce
  • Location: Kayseri, Turkey
  • Software used: Sketchup, Vray, Autocad, Photoshop

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Molise Headquarters by Paolo Venturella Architecture

Thursday, January 29th, 2015

Article source: Paolo Venturella Architecture

The site area for the project takes place on two different levels on an abandoned soccer playground and  an higher square. The building is positioned parallel to the main street in front so to align with the context grid of the city and along the north side to avoid shading on the site.

Image Courtesy © Paolo Venturella Architecture

Image Courtesy © Paolo Venturella Architecture

  • Architects: Paolo Venturella Architecture
  • Project: Molise Headquarters
  • Team Design: Cosimo Scotucci, Gradient Solutions, AH
  • Software used: Rhinoceros, Grasshopper, Vray, Photoshop
  • Type: Commission 
  • Client: Confidential
  • Site area: 8.200 m²
  • Size: 15.000 m²
  • Number of Floors: 12
  • Building height: 42 meters
  • Year: 2014

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Refurbishment of a traditional stone house in Portugal by Henrique Barros-Gomes

Wednesday, January 28th, 2015

Article source: Henrique Barros-Gomes

An old, traditional stone house in northern Portugal will be completely renovated. The house, an ancient community oven in the well preserved center of a small village, will be transformed into a comfortable vacation residence, with a loft like main floor, where living, kitchen and dining areas will be located.

Image Courtesy © Henrique Barros-Gomes

Image Courtesy © Henrique Barros-Gomes

  • Architects: Henrique Barros-Gomes
  • Project: Refurbishment of a traditional stone house
  • Location: Portugal
  • Software used: Autocad (for 2D), modeled and rendered with 3DSmax/mentalray and post-produced with Photoshop

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Göcek Portville in Fethiye, Turkey by Cemal Mutlu Architects

Wednesday, January 28th, 2015

Article source: Cemal Mutlu Architects

The project was prepared in 1999 and constructed in 2007. At the time of the design, regional plan regulations on building local style were strict and most of the architectural elements ere dictated. Working within these limitations, we had to take the Muğla residential style as reference, that was never applied within the Göcek area. The site plan was partially developed with HOK. Considering the land’s flat surface, high water table and existence of the marina in a short distance, formation of channels seemed to be evident during design process. The water channels, serves as a means a means of transport to the open sea and allows the cool breeze into the development while giving different vistas to the shore and the neighboring forest.

Image Courtesy © Cemal Mutlu Architects

Image Courtesy © Cemal Mutlu Architects

  • Architects: Cemal Mutlu Architects (Ali Derya Mutlu)
  • Project: Göcek Portville
  • Location: Fethiye, Turkey
  • Software used: Autocad, CorelDRAW, Photoshop, Sketchup

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Factory on the Earth in Johor, Malaysia by Ryuichi Ashizawa Architect & Associates

Wednesday, January 28th, 2015

Article source: Ryuichi Ashizawa Architect & Associates

This project is an extension of the existing factory, reclaiming ground adjacent to the jungle in Johor, Malaysia. The factories in the 19th century gave priority to rationality and productivity, so we wanted to transcend the factory typology by incorporating elements that would make the Islamic workers proud of the new working environment they would be facing.

Image Courtesy © kaoriichikawa

Image Courtesy © kaoriichikawa

  • Architects: Ryuichi Ashizawa Architect & Associates
  • Project: Factory on the Earth
  • Location: Plot D04,jalan Tanjung A/4, PelabuhanTanjung Pelepas, 81560 GelangPatah, johor, MALAYSIA
  • Photography: kaoriichikawa
  • Software used: Vectorworks, ArchiCAD, Photoshop, Illustrator, DIALux
  • Client: JST Malaysia
  • Construction: Nakano Construction sdnBhd
  • Site Area: 46,489㎡
  • Building Area: 15,232㎡
  • Total Floor Area: 25,141㎡

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‘Ai Cadelach’ Hotel in Treviso, Italy by STUDIO DI ARCHITETTURA DANIELE MENICHINI

Wednesday, January 28th, 2015

Article source: STUDIO DI ARCHITETTURA DANIELE MENICHINI 

The concept for the hotel was inspired by its location – two lakes and a green valley surrounded by the steep, forested slopes of Belluno’s Alpine foothills, where the dominating element is the woodlands. This was the key factor on which Daniele Menichini’s architect’s studio based their project and Toscana Interiors carried it out. The woods were abstracted and reconstructed inside the bedrooms to create a link with the outside, featuring sycamore, linden, willow, birch, poplar, elm, beech and sweet chestnut trees. Trees outside and trees indoors, creating a comfortable and welcoming environment, a warm and physical place to spend the night, dreaming of sleeping outdoors under a starry sky.

Image Courtesy © STUDIO DI ARCHITETTURA DANIELE MENICHINI

Image Courtesy © STUDIO DI ARCHITETTURA DANIELE MENICHINI

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