Archive for the ‘Maya’ Category
Thursday, November 14th, 2013
Article source: mnté
A high rising tower in the middle of traditional city Vienna in Europe.
It suits shopping, wellness, office and living places. All combined together.
Image Courtesy © Max Monté
- Architects: Max Monté
- Project: Fluent Tower
- Location: Vienna, Europe
- Software used: Cinema 4D, Maya, 3Ds Max
Friday, October 11th, 2013
Article source: YLAB Arquitectos
The project is situated in the Vallvidrera neighborhood, a residential area with views overlooking the city of Barcelona, surrounded by the Collserola natural park, in a very sloped and small plot situated between a valley and a pine forest.
The objectives of the project were to get the maximum possible building area within a tight budget and an optimized orientation of all openings while protecting the privacy of the owners.
Image Courtesy © Marcela Grassi
- Architects: YLAB Arquitectos
- Project: ONE FAMILY HOUSE
- Location: Barcelona, Spain
- Photography: Marcela Grassi
- Authors: Tobias Laarmann and Yolanda Yuste López
- Client: Private
- Area: 286.91 m2
- Craftmen: Coter de Construcciones, Ebanistería Agüera
- Software used: AutoCAD and Maya
Saturday, August 3rd, 2013
Article source: MA2
The concept proposal is located in Manhattan’s South Street Seaport as an office tower with an adjacent parking structure. In its inception the tower is a product of preserving angles within a complex plane grid, which has been interfered by a Mobius geometric transformation. By manipulating a two-dimensional grid using asymptotic developments, it generates a series of automorphing patterns and higher dimensional structures.
Image Courtesy © MA2
- Architects: MA2
- Project: NYC Tower Proposal
- Location: South Street Seaport, New York
- Software used: Maya, Photoshop, Illustrator, AutoCAD
Saturday, May 11th, 2013
Article source: Tom Wiscombe Design
This design aspires to make Walltopia into a 21st brand center as well as a destination for sports and recreation. Our belief is that this cannot be achieved without re-thinking the status of building as a neutral container of active furnishings in favor of building as active and distinct. Successful contemporary brand centers create a new and unexpected world, something that exceeds a collection of wares.
Image courtesy Tom Wiscombe Design
- Architects: Tom Wiscombe Design
- Project: Collider Activity Center
- Location: Sophia, Bulgaria
- Client: Walltopia Ltd.
- Software used: Maya, Rhino, and ZBrush
Saturday, April 6th, 2013
Article source: Harrison Atelier
For Pharmacophore: Architectural Placebo, a design-dance installation at the Storefront for Art and Architecture in New York in December 2011, Harrison Atelier (HAt) designed a pharmaceutical-cultural landscape which included a network of polyurethane inflatables lodged within a glazed and steel seating structure recalling both pharmaceutical company facade and medical waiting room. The audience sat within this framework, apposed to the back-lit glass and resting against the inflatables.
Image Courtesy Harrison Atelier: Performance photos
- Architects: Harrison Atelier
- Project: Pharmacophore
- Location: New York
- Commissioned by: Storefront for Art and Architecture, New York City
- Date: Nov. 22−Dec. 8, 2011
- Design: Seth and Ariane Harrison, Harrison Atelier (HAt)
- Choreography: Silas Riener
- Lighting: Aaron Copp and Nick Houfek
- Music Composition and Performance: Loren Dempster
- Performers: Rashaun Mitchell, Silas Riener, Jamie Scott and Melissa Toogood
- Software used: Rhino, Maya and Maxwell for renders and fabrication drawings
Wednesday, March 13th, 2013
Article source: Margot Krasojevic
The prison is located in the Pacific Ocean close to the Canadian coastline. The main program is a sustainable prison which acts as a hydroelectric power station. Constructed of steel reinforced concrete, it’s vertical structure consists of a floating tension-leg platform tethered to the seabed eliminating most vertical movement, with depths up to 2,000m.
Image Courtesy Decodeine
- Architects: Dr. Margot Krasojevic
- Project: Hydroelectric Waterfall Prison
- Software used: Maya and 3dS Max
Thursday, February 14th, 2013
Article source: Michael Arellanes II
The tower and exhibition hall is a proposal for Hong Kong’s Kai Tak development, an airport landing strip that will be reclaimed into the city as a new cultural, business, and residential district. The tower is an expressionof fluid movement that manifests into a series of folds, creases, and a bifurcation of massing creating a dual tower.
Image Courtesy Michael Arellanes II
- Architects: Michael Arellanes II
- Project: Office Tower and Exhibition Center for Hong Kong
- Location: Kai Tak, Hong Kong
- Software used: 3D Modeling and rendering: Maya 2013. Alternative Renderings: 3D Studio MAX, Photoshop: Image adjustment, Illustrator: Importing Drawings for PDF. AutoCAD: Drawings
Saturday, February 9th, 2013
Article source: Tony Owen Partners
The new Danks & Bourke commercial building is a refurbishment of a 1960’s concrete furniture warehouse. It is located in the former industrial area of Danks Street, which has lately become a trendy hub for the designer commercial set. The triple-frontage building contains 5,000sqm of office space over two levels, a supermarket and specialty retail stores on the ground floor.
Image Courtesy Tony Owen Partners
- Architects: Tony Owen Partners
- Project: Danks and Bourke
- Location: Danks Street, Sydney, Australia
- Software used: Autocad, Revit, 3-D Studio Max, Maya and Rhino
Saturday, January 19th, 2013
Article source: Margot Krasojevic
Piezoelectric Playground. The Interactive Lumia Canopy in Pioneers park Belgrade Margot Krasojevic The Piezoelectric playground is a temporary structure designed for the Pioneers park in Belgrade, Serbia. It will be used as a bandstand and playground.
Image Courtesy Margot Krasojevic
- Architects: Margot Krasojevic
- Project: Piezeoelectric Playground
- Location: Belgrade, Serbia
- Software used: Maya for light simulations and 3ds Max for formal exercise, and Autocad for detailing
Friday, December 7th, 2012
Article source: Nikita Troufanov
The proposed Dance Center explores the idea of superimposition and cybernetic assemblages. By combining and overlaying organic, natural, smooth systems with machine-like, synthetic, rigid ones, a deeper experience of architectural space is achieved. Cyborg as an idea and image has informed much of the process where new nature, transformation and time are central themes. Through exploitation of cyborg vocabulary such as plug-ins, prosthetics, new skins and add-ons an architectural Cyborg is developed.
Image Courtesy Nikita Troufanov
- Architects: Nikita Troufanov
- Project: Cybernetic Assemblages
- Location: Chicago, Illinois
- Academic: IIT
- Instructor: Steven Brubaker
- Date: Spring 2012
- Exhibited: Crown Hall, Annual Student Work Exhibition 2012
- Software used: Maya, Rhino