Archive for the ‘V-Ray’ Category
Tuesday, November 15th, 2011
Article source: ///byn
Chinese calligraphy is mainly based in three characteristics: status of mind, line & color. These tree concepts triggered our original ideas for the Ordos Museum
The inhabiting/space populating logic in Inner Mongolia is grouping. Local herds of camels & horses used to browse the steppe in search for comfort. This comfort was only fulfilled when they would arrive to a DECISSION to settle in the landscape. In the same manner, the always present clouds populate the Inner Mongolian sky: groups of rounded & cotton locking clouds spread at the intense blue sky. Finally, also the original nomads will settle their yurts following a constellation. An primary impression of non-organization is quickly overcome by a self-organized logic. Here, the museum volumes have found their own space in the park. The logics of placement come from many different aspects: orientation, functionality, targeted visuals, public space, creating a unique orchestrated sequence of spaces.
Aerial View (Images Courtesy ///byn & ZhuJin for ///byn)
- Architect: ///byn
- Name of Project: Ordos T.C.A.O. Museum
- Location: Ordos, Inner Mongolia, P.R. China
- Principals: Nicolas SALTO DEL GIORGIO & Bittor SANCHEZ-MONASTERIO
- Team: DUAN Jun, HUANG QiShan, Audrius LIUGMANINAS & LI Min
- Rendering: ///byn & ZhuJin for ///byn
- Photography: ///byn
- Software used: Designed mainly in Rhino. Using several Plug-ins to define shape, structure and façade patterning. For instance, to define the overall building shape, the architects used T-Splines or to apply the façade construction detailing into the façade the architects used Paneling Tools.
Thursday, November 10th, 2011
Article source: JDS Architects
Over the past twenty years Lille has become a European hub; a destination for business and congress, a great place to study and live and also a tourist destination. It is a city with a turbulent history of conquest and reconquest, a heritage as an important medieval city and later the industrial capital. It is this history, the unique and striking presence of remnants of ramparts of the citadel, which the project seeks to mention.
- Architects: JDS Architects
- Project: Euralille Youth Centre
- Location: Lille, France
- Size: 6000 M2
- Budget: 11 400 000 EUR
- Client: SAEM Euralille
- Collaborators: Agence Franck Boutté Consultants, EGIS, SL2EC
- Type: Invited Competition, 1st Prize
- Status: On-going, construction starts 2012
- Project Team: Julien De Smedt, Antoine Allard, Renaud Pereira, Sandra Fleischmann, Weronica Wojcik, Felix Luong, Kamile Malinauskaite, Lea Fournier, Adrien Mans
- Competition Team: Julien De Smedt, Barbara Wolff, Henning Stüben, Renaud Pereira, Heechan Park, Francisco Villeda, Wouter Dons, Felix Luong, David Dominguez, Leonora Daly, Priscilla Girelli, Marion Julien, Edna Lueddecke
- Software used: Adobe Photoshop, Indesign, Illustrator; AUTOCAD 2009; RHINOCEROS; VRAY
Sunday, September 25th, 2011
Article source: Marcy Wong Donn Logan Architects
ARCHITECTURE & LANDSCAPE CONCEPT
To achieve the objectives of an architecturally iconic museum of art with versatile art exhibition spaces in a highly sustainable project this proposal defines the concept of art exhibition beyond the conventional “stuffy” notions of uniformly rectangular, windowless interior galleries. Instead, the project provides both interior and exterior venues for a variety of public experiences, and creates the opportunity for day-lighting and sustainability in ways that are unprecedented for art museums.
- Architects: Marcy Wong Donn Logan Architects
- Project: 2011 Taipei Museum Competition
- Location: Taipei, Taiwan
- Mechanical/ Electrical Engineers: DOREL ANGHEL, Principal of Guttman Blaevoet
- Landscape Architects: WILLIAM CALLAWAY, Principal of SWA Group
- Structural Engineers: GREGORY LUTH, President of GPLA
- Environmental Consultants: JOSIAH CAIN, Principal of Design Ecology
- Software used: Rhinoceros NURBS – 3D Modeling; Maxwell Render – Light & Materials Render Engine; V-Ray – Light & Materials Render Engine; Adobe Photoshop; Adobe Illustrator; AutoCAD
Saturday, September 24th, 2011
Article source: DCPP Arquitectos
Our proposal for the New Taipei City Museum of Art is an open and welcoming design that erases the barrier of exclusivity normally surrounding the world of art, patrons, and experts. As such, the architecture of the New Taipei City Museum of Art is one that embodies this idea of erasure through eliminating the traditional borders between exhibition space and circulation, as well as exterior and interior. Every part of the museum is represented by a space without limits that can hold any type of expression.
- Architects: DCPP Arquitectos
- Project: New Taipei City Museum of Art
- Location: Taipei, Taiwan
- Date: 2011
- Built Surface: 59,740 m2
- Software used: 3D max, Rhino, V-Ray, Photoshop and AutoCad
Saturday, September 10th, 2011
Article source: Hernandez Silva Arquitectos
The house is located in a private neighborhood outside the city, the land is flat and located in a corner, with neighbors to the south and east side, the west contains a large line of trees that separates the house from the street and takes a turn into the north where both entrances lie: one pedestrian and another one for cars, there are two bodies floating, the one on the left is a large box covered in gray stone that levitates over the street opening a gap where the cars are stored, the second body is transparent and light, larger and higher, which shows the pedestrian entrance, it is a volume of windows to the north and west sheltered by a white steel lattice, obeying the relationship with the sun, as this orientation is extremely hard in the city.
Night View (Images Courtesy Carlos Diaz Corona)
- Architect: Hernandez Silva Arquitectos – Jorge Luis Hernandez Silva
- Name of Project: Godoy House
- Location: Zapopan, Jalisco, Mexico
- Construction: 2005-2007
- Project Team: Arq. Jorge Luis Hernandez Silva, Arq. Francisco Guiterrez P., Arq. Diana Quiroz Chavez, Arq. Belen Aldapa Orozco
- Photographs: Carlos Diaz Corona
- Software used: Autocad, Sketchup and V-Ray
Wednesday, August 31st, 2011
This is a remodeling project of the club stadium of the Bulgarianfootball club CSKA Sofia to meet Category four of UEFA stadium standards. It mainly includes a new addition of a visor roof over the existing 22,000 seats. The visor roof can be executed in metal sheathing or lightweight translucent tensioned membranes. The original structure was built in 1923 over dirt banks in the middle of Knyaz Boris’ Garden – the central park in Sofia, the capital city of Bulgaria. The last substantial remodel was completed in 1967.
- Architects: Design Initiatives Office
- Project: CSKA Sofia Stadium
- Location: Sofia, Bulgaria
- Type: Sports
- Date: June, 2011
- Status: proposal
- Client: CSKA
- Area: 22,000 seats
- Credits: Vlado Valkof – project architect
- Software used: MAYA, V-Ray and Photoshop
Sunday, August 28th, 2011
Article source: Suppose design office
“Forest of Art”
We proposed a place where a park, facilities and the around environment are mixing together like a forest for Ichiharashi-sui & Choukoku no Oka. The existing building at the site would be renovated to enhance the beautiful scenery of the park in front of the structure. Inside and outside, old and new would be harmonized as one space at the place. The condition could be explained as café ore, which is keeping a taste of coffee and milk, but also create a new taste as café ore.
- Architect: Suppose design office
- Name of Project: Ichihara
- Software used: CAD – Vector works, AutoCAD; CG – lightwave, sketchup, Vray; Other : Photoshop, Illustrator
Thursday, August 25th, 2011
Article source: Wendy W Fok Architect
(RE)Configured-Assemblage is a developmental landmark proposal composed of reconfigured traces of shipping containers, through diligently reconnecting, revitalising, and humanizing the accessibility of the City of Long Beach, Long Beach Blvd and Broadway Area. Through proposing three types of innovatively reconstructed modular shipping containers, the overall construct leads to open courtyards, interlocking units, and playfully generated programs that introduce a new innovative topological design that regenerates and reconnects the community.
Render Interior 01
- Architects: Wendy W Fok Architect
- Project: (RE)Configured-Assemblage
- Location: Long Beach, CA
- Software used: Rhino 3D / Panelling Tools / Grasshopper. Renderer Vray.
Tuesday, August 23rd, 2011
Article source: Otaplus
This building proposal challenges the traditional definition of a museum and the conventional relationship between building and site. The ground floor of the building is reduced to a nominal footprint, enclosing only enough space for basic services, structure and ticketing functions. The ground plane is primarily reserved for exterior public space, including an art park, Hall of Fame, and garden walk. The bulk of the program and building mass are split by the open ground floor. Half of the building is coupled with the earth while the other half hovers in the air. The purpose is twofold; to minimize the damaging effects of extreme local weather by harnessing environmental flows toward productive outcomes and to re-conceptualize the identity of a modern art museum. The manicured roof plane of the below ground program is pocketed with water absorbing vegetation and catchment systems, while the hovering museum above expands to form open atriums, allowing diffuse light to brighten the space and passive airflow to comfortably condition the building.
Taipei Render 01
- Architects: Otaplus
- Project: New Taipei City Museum of Art Competition
- Location: Taiwan, R.O.C.
- Software used: 3DS Max for modeling and V-ray for rendering
Wednesday, August 17th, 2011
Article source: Suppose Design Office
This is a residential project that has a unique garden at the front of the house. The building, located in a residential area in Kodaira-shi, Tokyo, was designed for 4 family members. The site is located in a place where it is directly connected to the public street. Because of the conditions, our theme was to create a house to open to the outside yet it could keep a private space.
Interior View (Image Courtesy Toshiyuki Yano)
- Architects: Makoto Tanijiri (Suppose Design Office)
- Project: House in Kodaira
- Location: Kodaira city,Tokyo ,Japan
- Principal use: parsonal house
- Site area: 117.29sqm
- Building area: 50.87sqm
- Total ﬂoor area: 93.04sqm ( 1F:50.75sqm 2F:42.29sqm )
- Software used: CAD – Vectorworks, AutoCAD; CG – lightwave, sketchup, Vray; Other : Photoshop, Illustrator