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Archive for the ‘V-Ray’ Category

New Taipei City Museum of Art in Taiwan by DCPP Arquitectos

Saturday, September 24th, 2011

Article source: DCPP Arquitectos

Our proposal for the New Taipei City Museum of Art is an open and welcoming design that erases the barrier of exclusivity normally surrounding the world of art, patrons, and experts.  As such, the architecture of the New Taipei City Museum of Art is one that embodies this idea of erasure through eliminating the traditional borders between exhibition space and circulation, as well as exterior and interior. Every part of the museum is represented by a space without limits that can hold any type of expression.

Render View

  • Architects: DCPP Arquitectos
  • Project: New Taipei City Museum of Art
  • Location: Taipei, Taiwan
  • Date: 2011
  • Built Surface: 59,740 m2
  • Software used: 3D max, Rhino, V-Ray, Photoshop and AutoCad

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Godoy House in Jalisco, Mexico by Hernandez Silva Arquitectos designed using Autocad, Sketchup and V-Ray

Saturday, September 10th, 2011

Article source: Hernandez Silva Arquitectos

The house is located in a private neighborhood outside the city, the land is flat and located in a corner, with neighbors to the south and east side, the west contains a large line of trees that separates  the house from the street and takes a turn into the north where both entrances lie: one pedestrian and another one for cars, there are two bodies floating, the one on the left is a large box covered in gray stone that levitates over  the street opening a gap where the cars are stored, the second body  is transparent and light, larger and higher, which shows the pedestrian entrance, it is a volume of windows to the north and west  sheltered by a white steel lattice, obeying the relationship with the sun, as this orientation is extremely hard in the city.

Night View (Images Courtesy Carlos Diaz Corona)

  • Architect: Hernandez Silva Arquitectos – Jorge Luis Hernandez Silva
  • Name of Project: Godoy House
  • Location: Zapopan, Jalisco, Mexico
  • Construction: 2005-2007
  • Project Team: Arq. Jorge Luis Hernandez Silva, Arq. Francisco Guiterrez P., Arq. Diana Quiroz Chavez, Arq. Belen Aldapa Orozco
  • Photographs: Carlos Diaz Corona
  • Software used: Autocad, Sketchup and V-Ray

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CSKA Sofia Stadium in Bulgaria by Design Initiatives Office

Wednesday, August 31st, 2011

This is a remodeling project of the club stadium of the Bulgarianfootball club CSKA Sofia to meet Category four of UEFA stadium standards. It mainly includes a new addition of a visor roof over the existing 22,000 seats. The visor roof can be executed in metal sheathing or lightweight translucent tensioned membranes. The original structure was built in 1923 over dirt banks in the middle of Knyaz Boris’ Garden – the central park in Sofia, the capital city of Bulgaria. The last substantial remodel was completed in 1967.

Perspective view

  • Architects: Design Initiatives Office
  • Project: CSKA Sofia Stadium
  • Location: Sofia, Bulgaria
  • Type: Sports
  • Date: June, 2011
  • Status: proposal
  • Client: CSKA
  • Area: 22,000 seats
  • Credits: Vlado Valkof – project architect
  • Software used: MAYA, V-Ray and Photoshop

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Ichihara by Suppose design office

Sunday, August 28th, 2011

Article source: Suppose design office

“Forest of Art”

We proposed a place where a park, facilities and the around environment are mixing together like a forest for Ichiharashi-sui & Choukoku no Oka. The existing building at the site would be renovated to enhance the beautiful scenery of the park in front of the structure. Inside and outside, old and new would be harmonized as one space at the place. The condition could be explained as café ore, which is keeping a taste of coffee and milk, but also create a new taste as café ore.

Ichihara

  • Architect: Suppose design office
  • Name of Project: Ichihara
  • Software used: CAD – Vectorworks, AutoCAD; CG – lightwave, sketchup, Vray; Other : Photoshop, Illustrator

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(RE)Configured-Assemblage in Long Beach, CA by Wendy W Fok Architect designed using Rhino and Grasshopper

Thursday, August 25th, 2011

Article source: Wendy W Fok Architect

(RE)Configured-Assemblage is a developmental landmark proposal composed of reconfigured traces of shipping containers, through diligently reconnecting, revitalising, and humanizing the accessibility of the City of Long Beach, Long Beach Blvd and Broadway Area. Through proposing three types of innovatively reconstructed modular shipping containers, the overall construct leads to open courtyards, interlocking units, and playfully generated programs that introduce a new innovative topological design that regenerates and reconnects the community.

Render Interior 01

  • Architects: Wendy W Fok Architect
  • Project: (RE)Configured-Assemblage
  • Location: Long Beach, CA
  • Software used: Rhino 3D / Panelling Tools / Grasshopper. Renderer Vray.

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New Taipei City Museum of Art Competition in Taiwan, R.O.C. by Otaplus designed using 3DSMax

Tuesday, August 23rd, 2011

Article source: Otaplus

This building proposal challenges the traditional definition of a museum and the conventional relationship between building and site. The ground floor of the building is reduced to a nominal footprint, enclosing only enough space for basic services, structure and ticketing functions. The ground plane is primarily reserved for exterior public space, including an art park, Hall of Fame, and garden walk. The bulk of the program and building mass are split by the open ground floor. Half of the building is coupled with the earth while the other half hovers in the air. The purpose is twofold; to minimize the damaging effects of extreme local weather by harnessing environmental flows toward productive outcomes and to re-conceptualize the identity of a modern art museum. The manicured roof plane of the below ground program is pocketed with water absorbing vegetation and catchment systems, while the hovering museum above expands to form open atriums, allowing diffuse light to brighten the space and passive airflow to comfortably condition the building.

Taipei Render 01

  • Architects: Otaplus
  • Project: New Taipei City Museum of Art Competition
  • Location: Taiwan, R.O.C.
  • Software used: 3DS Max for modeling and V-ray for rendering

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House in Kodaira, Japan by Suppose Design Office

Wednesday, August 17th, 2011

Article source: Suppose Design Office

This is a residential project that has a unique garden at the front of the house. The building, located in a residential area in Kodaira-shi, Tokyo, was designed for 4 family members. The site is located in a place where it is directly connected to the public street. Because of the conditions, our theme was to create a house to open to the outside yet it could keep a private space.

Interior View (Image Courtesy Toshiyuki Yano)

  • Architects: Makoto Tanijiri (Suppose Design Office)
  • Project: House in Kodaira
  • Location: Kodaira city,Tokyo ,Japan
  • Principal use: parsonal house
  • Site area: 117.29sqm
  • Building area: 50.87sqm
  • Total floor area: 93.04sqm ( 1F:50.75sqm  2F:42.29sqm )
  • Software used: CAD – Vectorworks, AutoCAD; CG – lightwave, sketchup, Vray; Other : Photoshop, Illustrator

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UNIQLO Cubes in New York by HWKN

Wednesday, August 17th, 2011

Article source: HWKN

HWKN ANNOUNCES THE ARRIVAL OF THE UNIQLO CUBES

Designed by HWKN (Hollwich Kushner) ”UNIQLO CUBES,” have arrived in New York City, opening today, July 28th at the Highline Rink at 30th St. and 10th Ave. The two cubes celebrate UNIQLO’s innovative yet classic apparel in jewel-like architectural packages.

Night View

  • Architect: HWKN (Hollwich Kushner)
  • Name of Project: UNIQLO Cubes
  • Location: New York City, NY, USA
  • Client: UNIQLO USA
  • Status: Realized
  • Creative Direction: Todd Waterbury, Consultant Creative Director
  • Software used: Rhino, V-Ray, AutoCAD, Adobe Suite

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Second Skin for The Lake and Stars by Barker Freeman Design Office designed using Rhino, V-Ray, and Grasshopper

Friday, August 12th, 2011

Article source: Barker Freeman Design Office

SECOND SKIN is an installation proposal designed to complement the aesthetic and image of the clothing line of the Lake and Stars.  The initial concept was to develop a space that recalled the way in which the designers see lingerie as something that can be playfully exposed and integrated into everyday wear.  The architects developed surfaces of abstracted “skins” that alternately reveal and conceal spaces with varying levels of privacy.  Fittingly, teh inspiration for the structure comes from the pissoirs that line the banks of canals in Amsterdam.

Side view

  • Architects: Barker Freeman Design Office (BFDO)
  • Project: Second Skin for The Lake and Stars
  • Software used: Rhino, Grasshopper, and V-Ray were used for Second Skin.
  • Software used: Rhino, V-Ray, Grasshopper

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Blue Room for Ohne Titel by Barker Freeman Design Office designed using Rhino and V-Ray

Tuesday, August 9th, 2011

Article source: Barker Freeman Design Office

BLUE ROOM is an installation proposal that translates and complement the brand’s juxtaposition of soft silhouette and architectural lines in their work into the scale of the retail environment.  We began with an idea about the insertion of a translucent lining that would contrast with the rectilinear envelope of the existing space and act as an atmospheric veil to separate and define areas for the display of merchandise.

View From Cashwrap

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