SAN FRANCISCO, December 1, 2015 -- Today,Autodesk launched Autodesk 3ds Max 2016 Extension 2 for 3D modeling, animation and rendering. Building on strong 3ds Max 2016 and Extension 1 releases unveiled earlier this year, Extension 2 expands the software’s capabilities with new tools and workflow improvements that simplify and accelerate the creation of 3D assets for design visualization and content creation professionals.
New in 3ds Max 2016: Extension 2
-- Max Creation Graph Enhancements: Create, manipulate and use shapes and splines with new nodes; import bitmaps and simulation data like CSV or Open VDB files; and more.
-- One-Click Print Studio Access: Launch Autodesk Print Studio and export 3ds Max files for 3D printing in one swift click.
-- Simple Simulation Data Import: Import and animate accurate simulation data, and visualize how it changes over time with 3ds Max lighting and rendering tools.
-- Text and Shape Map: Use objects as a mask to create custom decals, graffiti and other text -based graphics on the fly without leaving 3ds Max.
-- Text Tool Improvements: Font names are now displayed in the font type, making it faster to find fonts when using Text Tool to apply textures, animations and effects to text.
-- Texture Object Mask: Easily and accurately create, place and animate multiple materials, and use any shape to control the application of materials to an object.
Autodesk is also celebrating the 25th anniversary of 3ds Max. Artists are encouraged to
share their 3ds Max memories and celebrate 25 years of great work created with the software: area.autodesk.com/25yearsofmax .
For more details about 3ds Max 2016 Extension 2, visit: http://www.autodesk.com/products/3dsmax
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