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Susan Smith
Susan Smith
Susan Smith has worked as an editor and writer in the technology industry for over 16 years. As an editor she has been responsible for the launch of a number of technology trade publications, both in print and online. Currently, Susan is the Editor of GISCafe and AECCafe, as well as those sites’ … More »

NVIDIA RTX A2000 Expands the Power of Virtual and the NVIDIA Omniverse

 
August 13th, 2021 by Susan Smith

This past week NVIDIA announced the NVIDIA RTX A2000 at SIGGRAPH 2021, a redefinition of the mainstream, professional GPU, which expands access to the power of NVIDIA RTX and represents an expansion of the NVIDIA Omniverse.

Millions into the Metaverse – NVIDIA Omniverse

This is an innovative form factor with

  • Low profile, dual slot design
  • VR ready
  • 6 GB GDDR6 with ECC Memory
  • Up to 8 TFLOPS Single Precision
  • PCle-Gen 4
  • ESP 5450

This will be available from NVIDIA partners starting October 2021.

The new NVIDIA RTX technology will provide

  • Real time ray tracing
  • Accelerated AI
  • Single precision compute

Its compact form factor will have

  • standard desktop workstation
  • Small form factor workstations
  • Purpose built devices/solutions

Performance will include

  • 50% faster 3D modeling
  • 2x fewer FP32 simulation
  • 5x faster rendering

NVIDIA clearly has a vocabulary all their own, and borrows from the box office hit “Spiderman – Into the Spiderverse” movie and Marvel comics “omniverse.” NVIDIA’s Omniverse is the connector of physical and virtual worlds and connects with the open metaverse. Simply put, the metaverse is an integration of graphics and AI.

What is the Metaverse?

Described, this means more content and experiences will be created and shared in virtual worlds than physical worlds. Further, more exchanges, markets and economies will be built in virtual worlds than physical worlds. Omniverse is an exchange of virtual worlds, connecting everything and everyone.

What occurred this week was the announcement of a major expansion of NVIDIA Omniverse – a powerful simulation and collaboration platform that is delivering the foundation of what they call the “metaverse,” through their new integrations with Blender and Adobe that will provide access to millions of users. A lot of companies have been talking about the “metaverse,” but the transition of innovation from physical to virtual space is best represented by NVIDIA at this time.

Blender is an open source 3D animation tool that will now sport Universal Scene Description (USD) support, opening up the possibility for artists to access Omniverse production pipelines. A collaboration between Adobe and NVIDIA offers a Substance 3D plug in to bring Substance Material support to Omniverse, which will provide new material editing capabilities for Omniverse and Substance 3D users.

Omniverse for Blender

Omnisurface Material Shader was also announced – a material shader for complex rendering. This is a physically based material for rendering complex surfaces. It’s supported by Omniverse RTX Renderer, and available now in Omniverse Create.

Also GANverse3D comes to Omniverse, which allows developers to now build on Omniverse. This means

  • NVIDIA AI research Image2Mesh GAN is now available as an extension in Omniverse Create.
  • Instantly create 3D mesh from a 2D image.
  • Available in open beta today for artists and researchers.

The extended NVIDIA Developer Program was also announced that allows developers to now build on Omniverse.

  • Early build custom extensions, microservices on Omniverse Kit
  • Over 200 pre-built extensions available with source code
  • Exclusive suite of tools, resources, and training available for members.
  • Brings Omniverse to millions of developers.

Additionally, Pixar, Apple, and NVIDIA bring physics to USD.

This group has written a collaborative white paper. They have a unified definition of physics across platforms. They are offering support for rigid body dynamics, and are working together on the next steps towards soft body. The Omniverse platform is based on USD.

In the fall of 2021, early access for Omniverse Enterprise, the enterprise-ready platform, will be available.

The Making of the NVIDIA GTC Keynote

Showcasing the power of NVIDIA Omniverse was the global documentary the company produced entitled: “Connecting in the Metaverse: The Making of the GTC Keynote.”

In this documentary, a team of creatives replicated worlds and created a digital twin of their CEO, Jensen Huang. The entire 2021 GTC Keynote was transported to a holodeck in Omniverse and premiered at SIGGRAPH this past Wednesday.

This was done to provide a keynote that traditionally would have featured Jensen Huang as an in-person keynote speaker. Over this year, Huang has been featuring kitchen keynotes held in his kitchen. Omniverse made it possible to do a computer graphics version of his kitchen with additional features using scanned data to make a photorealistic rendering, then processing on the Omniverse side. The creation of a digital twin of Huang was more difficult as they needed to bring the face to life through many iterations, using audio input and gestural qualities. It took 8 hours of reading Jensen’s keynotes and comparing those with CG shots to come up with the virtual version of himself, then they were able to put his body in the kitchen. The team are looking at how to create a digital human more easily. This can’t be done on many platforms, according to NVIDIA artists, and they use a number of other products as well such as Maya, Houdini and Substance.

There are a number of uses for Omniverse’s new capabilities. Omniverse is being used by Lockheed Martin for wildfire simulation, prediction and suppression. Their AI Center of Excellence has launched an initiative with NVIDIA called the Cognitive Mission Management to develop a strategy to address emergency response and fire suppression efforts.

“Our ultimate goal is to develop models that coordinate sensor data and real-time analysis to inform an AI that guides varying levels of human intervention,” said Shashi Bhushan, principal AI software and systems architect at Lockheed Martin.

Architects, engineers and planners Cuhaci & Peterson used the NVIDIA RTX A2000 with impressive results. “We’ve reduced high-fidelity rendering times from several hours in our Revit BIM software platform with occasional crashes to a smooth 5 or 6 minutes for ray traced scenes with this new professional GPU,” said Steven Blevins, director of Digital Practice.

Bentley Systems’ iTwin technology is integrated with Omniverse. This provides high fidelity visualization for digital twins, seamless Bentley workflow for iTwins, 3D design and 4D construction animation.

Also announced was the Deep Learning Institute for Omniverse. It includes the course, “Getting Started with USD for Collaborative 3D Workflows,” and a new teaching kit for 3D graphics and Omniverse.

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Categories: 2D, 3D, AEC, AECCafe, apps, architecture, Autodesk, Bentley Systems, BIM, building information modeling, collaboration, construction, construction project management, engineering, geospatial, greenhouse gas emissions, infrastructure, integrated project delivery, project management, reality capture, rendering, simulation, site planning, sustainable design, traffic simulation, virtual reality, visualization




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