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Artificial Topography in Kobe city, Japan by Ryumei Fujiki

Friday, November 18th, 2011

Article source: Ryumei Fujiki

Big Furniture Like a Cave. My idea is to hollow out the volume inside a container in order to build amorphous space like a cave. This “Artificial Topography” is made of only plastic material as same as my famous work “Aqua-scape”. About 1000 sheets of the soft plastic material of 10-mm thickness were cut down in contour line form, and were laminated like a stratum. This is not only art work but also one big furniture. Because all the portions are soft like a sofa, and person who enter into this space can relax by finding the place suitable for the form of its own body.

Image Courtesy Ryumei Fujiki

  • Architects: Ryumei Fujiki
  • Project: Artificial Topography
  • Location: Kobe city, Japan
  • Client: Kobe Biennial Committee
  • Design team: Fujiki Studio, KOU::ARC, Kensuke Kawamura, Yoshiki Tachi, Shun Simoya, Kohaku Furihata, Yuki Sakurada, Toshihiko Hatori, Yoshito Fukaya, Yuji Uemura, Yuki Ishigami
  • Collaborators: Yukiko Sato (F.A.D.S)
  • Material: Polyolefin firing resin board
  • Completion Date: 29th Sep. 2011
  • Photographer: Masahiro Hoshida, Ryumei Fujiki
  • Software used: RHINOCEROS which was the 3D modeling software. The project is based on Digital Fabrication.

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