The plot selected for the design of the digital arts museum is in such a spot where the historic buildings of Madrid are dense, access is provided with narrow roads, squares which form urban spaces are rare. To the north of the site the square in front of Valle Inclantheater takes place and to the northwest Lavapies Square takes place. These squares are the of rare spaces that can be found among the densely built attached blocks.
SECOND PRIZE “LACORRALA” by Spanish team Arch. Vicente Hernandez Vaquero / Silvia Rodriguez Iglesias, Coruña – Spain
The new Digital Arts Museum of Lavapiés incorporates an existing and characteristic element of the neighborhood: “the corrala”. Through this, past and present are joined together in order to guarantee the historic memory.
The program is divided in two harmonious volumes with the surrounding, connected by the new interpretation of the corrala: LACORRALA. This element generates an interstitial void in between to allow the public access to culture and light. The courtyard captures natural light during the day and filters it towards interior spaces, which require a controlled light in order to take care of the exhibition room needs. At sunset the light box illuminates the outskirts of Lavapiés, turning in the hub of neighborhood life.
FIRST PRIZE “Urban Interface” by Arch. Michelangelo Vallicelli / Lorenzo Sant’Andrea / Nicolò Troianiello, Rome – Italy
If we had to think completely in utopian terms and not responding to any specific building requirements, the solution we would better strive would have been a completely open space not being an architectural enclosure with the external environment. We would have hoped that its contents could be completely stored within a server connected to the Internet, open to anyone, anywhere. Rather being only an artworks container it could be an ‘interface’. Our project instead aims to be a ‘meta-museum’, which allow individuals anywhere in the world to upload and submit their own installations, video documentation, discussions, and that through the museum’s envelope, be returned to the city and to the local reality of Lavapiés. Being as a large public display, it can also resubmit information in its virtual site and the world wide web.
THIRD PRIZE Project by Polish team: Arch. Robert Barelkowski / Leszek Chlasta / Adam Tuszynski / Mateusz Jarzabkiewicz, from Armageddon Biuro Projektowe, Poznan – Poland
Where should digital art be presented? We believe it should become a place merging the analog with the virtual, a place allowing for constant redefinition of how digital can interact with the physical. We are strongly convinced DAMM cannot replicate the typology of a typical museum, providing a flexible open source experiencing of the art.
Outer skin makes it an institution active regarding of whether building is open or closed, interactive screens allow for exploration, contemplation, research or play.
[…] Open floor as well as suspended grid gives infinite options to rearrange, at the same time provide human-responsive surfaces to reflect the visitors’ behavior.
Project: MADRID Digital Arts Museum – IDEAS COMPETITION – Honorable Mention
Location: MADRID, Spain
Project by Polish team: Arch. Michał Sapko / Patrycja Stołtny / Brygida Zawadzka / Duong Vu Hong
The main concept bases on focusing on the principal features of digital art and transforming them into architecture. […] By using the digital screens, introducing the flexible areas – thanks to fractal structure and steel construction – as well as interactive expositions we want to show the importance of modern technology in contemporary museum design. Additionally, the work of the museum states in line with sustainable policy.
The building is divided into two parts: one solid, including the museum zones and the other – transparent, 5-storey open space, which is the extension of the nearby street. Newly created public space invites visitors to the museum and can be important according to the organization of city events, as well as a catalyst of culture in Madrid.
Article source: Elena Orte y Guillermo Sevillano (SUMA)
The PLAY- TIME apartments is a project of seven units for short term rental in Ciudad Lineal, Madrid. The developer chose the place because he was looking for an oasis in the city. As architects , we proposed to intensify that condition. The movement of the building gives each housing with its own terrace and the construction system provides its own garden in the perimeter. The units, two per floor , are independently assembled on a vertical core -with elevator and services- so they can be oriented freely, limited only by urban conditions and the spiral staircase that climbs around the perimeter, to which they turn their backs.
Team (SUMA): Bárbara Rodríguez, architect, Luis Quintano, architect, Rita Álvarez-Tabío, intern.
Consultants: Nuria Sáiz, quantity surveyor, Julio González, green façade and landscape., David Izquierdo, structure engineering, Jesús Huerga, structure engineering, Raúl Romero y Antonio Contreras, services engineering.
The Real Hospicio del Ave María y Santo Rey Don Fernando was founded in 1673 by the Queen Mariana de Austria.
Between 1673 and 1703, architects including José del Arroyo, Felipe Sánchez, Teodoro Ardemans, Fillippo Pallota and Francisco de Sevilla constructed the first phase of the church and part of the principal building.
The project plays with the idea of a landscape to distort the apartment’s small size. The request by the client for a “real” staircase to climb to the elevated bed allows for the construction of a “mountain” which also serves as delimitation between access and kitchen and as storage, entrance cupboard and workspace at its top. A small table grows out of a step, with two stools shadowing its form when they hide under it.
The kitchen’s contour is outlined precisely, framing it to define its limits and creating a new object for the landscape.