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Architectural Modeling & Rendering with AutoCad R13 and R14
Author: Kolarevic, Branko
Cover: cover
Pages: 448
List Price: $54.95
Published by John Wiley & Sons
Date Published: 08/1998
ISBN: 0471194182
Sample
Preface xi
Acknowledgments xiii
1. Introduction 1
Brief History of Computer Graphics and 2
Computer-Aided Design
A Brief Description of How CAD Works 7
About This Book 13
Villa Rotonda 16
Examples 19
2. Basic Concepts: 2D Drawing 24
2D Graphic Objects 24
2D Coordinate Systems and Point 26
Specification
Geometric and Visual Aids 28
Basic Operations 32
Viewing 34
Structure: Layers and Symbols 36
Printing and Plotting 38
Drawing Strategies 39
3. Drawing Tutorial 1: Drawing Setup 43
AutoCAD's User Interface 44
Setting Up a Drawing 54
Drawing a Skeleton of Construction Lines 59
4. Drawing Tutorial 2: Drawing Shapes 67
Volume (Space) Outlines of the Main Volume 67
Solid Volumes of the Entry Portico 71
The Villa's Base 74
Openings-Doors and Windows 78
Plotting the Drawing on a Printer 81
Voids in the Base Level 84
The Base-Level Openings 85
The Second-Level Volumes 86
The Second-Level Slab 88
The Second-Level Openings 88
5. Basic Concepts: 3D Modeling 91
3D Coordinate Systems 91
Construction Planes 94
3D Geometric Primitives 94
Sweeping Operations 97
Skinning Operations 98
Boolean Operations 100
Basic 3D Operations 105
Topological Editing 108
Parametric Variation 111
Structuring 3D Models 112
Modeling Strategies 113
Viewing 115
Hidden-Line Removal 126
Post-Processing 129
6. Modeling Tutorial 1: Extrusion and 132
Viewing
3D Extrusion: The Base Level 132
Setting Up Multiple Viewports 137
3D Extrusion: The First Level 139
3D Extrusion: The Second Level 144
Perspective Viewing 149
7. Modeling Tutorial 2: Construction Planes 153
Saving the Views 153
Modeling the Portico Stairs 155
Modeling the Architrave and the Cornice 165
Modeling the Pediment 169
Modeling the Portico's Arched Openings 172
Modeling the Arched Openings in the Sala 175
Creating a Two-Point Perspective 179
8. Modeling Tutorial 3: Boolean Operations 183
Modeling the Roof 183
Modeling the Dome 190
Completing the Base Level 194
Completing the First Level 199
Completing the Second Level 201
9. Modeling Tutorial 4: Viewing 206
Creating a 2D Drawing from an Axonometric 206
View
Creating a Plan Oblique View of the Model 211
Creating 2D Drawings from Perspective 212
Projections
Creating an Exploded View 217
Creating a 2D Section 221
Creating a Sectional Perspective 224
Laying Out Multiple Views in Paper Space 227
10. Basic Concepts: Rendering 244
Lighting 244
Shadow Casting 251
Other Light Properties 254
Surface Properties 256
Image Mapping 265
Rendering Techniques 273
Rendering Strategies 280
Digital Representation of Images 291
Image Processing and Composition 298
Digitizing Images 303
Printing Images 305
11. Rendering Tutorial 1: Lighting 308
Modifying the Model 308
Flat and Smooth Shading 309
Distant Lights 318
Shadows 325
"Key" and "Fill" Lights 333
Point Lights 338
Spotlights 341
12. Rendering Tutorial 2: Materials 345
Deleting the Scenes and Lights 345
Defining and Attaching Materials 347
Reflectivity and Transparency 355
Image Mapping 360
13. Basic Concepts: Animation and Virtual 369
Reality
Animation 369
Animation Strategies 373
Computational Strategies 379
Video Post-Processing 380
Virtual Reality 381
The VR Surrogates 383
Holography 383
14. Animation Tutorial: Animating Camera 387
and Light
Deleting the Material Definitions 388
Drive-by Animation 389
Compiling an Animation 394
Playing an Animation 395
Panning Animation 398
Fly-around Animation 400
Walk-through Animation 406
Animating Lights 412
Appendix 417
Index 419
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