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Archive for the ‘Mental Ray’ Category

Cracked House by Gianluca Milesi Architecture

Wednesday, March 6th, 2013

Article source: Gianluca Milesi Architecture

This is a project for a single house-villa placed in a natural imaginary environment. The aim of the design is to create an intimate space strongly communicating with the external environment at the same time. This communication and particular relationship is established through the creation of cracks in a simple box volume that break the enclosure of the interior space and open, visually and physically to the outside.

Image Courtesy Gianluca Milesi Architecture 

  • Architects: Gianluca Milesi Architecture
  • Project: Cracked House
  • Location: Somewhere
  • Year of design: 2012-2013
  • Square footage: 270 s. m. c.a.
  • Materials: exposed concrete and glass
  • Furniture: custom designed furniture
  • Software used: autocad and 3d studio max with mental ray

Private house at Reguengos in Alentejo, Portugal by Henrique Barros-Gomes

Friday, July 20th, 2012

Article source: Henrique Barros-Gomes

With a contemporary and minimalist approach, this exposed concrete weekend house is to be located in a rural area in upstate Reguengos de Monsaraz, Alentejo, Portugal.

The site is a clearing with dense wooded surroundings. The house has large glazed surfaces, increasing the interior exterior relation. Wooden sliding louvres, recessed in the walls, provide shade from the sun and protection from intruders. Roof slabs extend to the exterior, shading the glazed panels.

Private house at Reguengos

  • Architects: Henrique Barros-Gomes
  • Project: Private house at Reguengos
  • Location: Alentejo, Portugal
  • Software used: Autocad (for 2D), modeled and rendered with 3DSmax/mentalray and post-produced with Photoshop

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City Tower in Cheongna, Korea by Gianluca Milesi Architecture

Thursday, June 21st, 2012

Article source: Gianluca Milesi Architecture

In the City Tower competition in Cheongna, Korea, was asked to design an high rise building in a city of future development. Our principal idea for this project has been to concentrate and organize an urban complex node in an unique building and a center of attraction. Our intention has been to formalize this main concept through a consistent architectural structure with a form that respects its consistency in every part, still taking different shapes in order to host the different functions of the project program.

City Tower in Cheongna

  • Architects: Gianluca Milesi Architecture
  • Project: City Tower
  • Location: Cheongna, Korea
  • International Competition Not Due, 2009-2010
  • Software used: The projects are redacted using mostly 3dstudio max with the eventual contribution of autocad, with different renderings engines, in particular we have used mental ray.

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90 Degrees Architecture, City Walls Parasites in Milan, Italy by Gianluca Milesi Architecture

Wednesday, June 20th, 2012

Article source: Gianluca Milesi Architecture

90 Degrees architecture is a research on the urban environment of the city of Milan.

The idea informing this projects is to work on parts of the city uncompleted and never solved, without any urban or architectural quality. Our specific interest is to act on the never finished and never designed blind facades of buildings results of a failed development of the urban fabric and of a lack of design.

Our interest is focused on these “Walls” that, in the best of the circumstances, are spaced dedicated to commercial posters or low quality decorations and just in very few cases solved, usually through the use of green climbing natural patterns.

90 Degrees Architecture

  • Architects: Gianluca Milesi Architecture
  • Project: 90 Degrees Architecture, City Walls Parasites
  • Location: Milan, Italy
  • Software used: The projects are redacted using mostly 3dstudio max with the eventual contribution of autocad, with different renderings engines, in particular we have used mental ray.

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MOSQUITO in Desio, Italy by Gianluca Milesi Architecture

Wednesday, June 20th, 2012

Article source: Gianluca Milesi Architecture

We propose a contemporary design and architecture for our proposals for the temporary architectures at the Kernel Festival, in the park of Villa Tittoni in Desio.  Our approach is inspired by the shapes, the imagination and the way of thinking of a digital environment and paradigm, through a non standard attitude, parametric geometry and lighting.  This according to the temporary nature of the projects (existing just from the 1st of July to the 3rd of July 2011), a specific attention in the simplicity of the assemblage of the parts, the use of the given construction materials, the photovoltaic panels and the plastic profiles.

MOSQUITO

  • Architects: Gianluca Milesi Architecture
  • Project: Temporary Architecture at Kernel Festival “MOSQUITO”
  • Location: Desio, Milan, Italy
  • Software used: The projects are redacted using mostly 3dstudio max with the eventual contribution of autocad, with different renderings engines, in particular we have used mental ray.

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SHADOWS in Desio, Italy by Gianluca Milesi Architecture

Wednesday, June 20th, 2012

Article source: Gianluca Milesi Architecture

We propose a contemporary design and architecture for our proposals for the temporary architectures at the Kernel Festival, in the park of Villa Tittoni in Desio.  Our approach is inspired by the shapes, the imagination and the way of thinking of a digital environment and paradigm, through a non standard attitude, parametric geometry and lighting.  This according to the temporary nature of the projects (existing just from the 1st of July to the 3rd of July 2011), a specific attention in the simplicity of the assemblage of the parts, the use of the given construction materials, the photovoltaic panels and the plastic profiles.

SHADOWS

  • Architects: Gianluca Milesi Architecture
  • Project: Temporary Architecture at Kernel Festival “SHADOWS”
  • Location: Desio, Italy
  • Software used: The projects are redacted using mostly 3dstudio max with the eventual contribution of autocad, with different renderings engines, in particular we have used mental ray.

(more…)

Sunscraper: 15.277 solar panels tower in Gianluca Milesi Architecture

Wednesday, June 20th, 2012

Article source: Gianluca Milesi Architecture

We like sustainability, we think is probably on of the most important issue in contemporary architecture.. but we are still architects.. and we like forms and space too… that why we invented the SUNSCRAPER:

This is a project for a tower wrapped by solar panels.  15.277 swinging solar panels have been assembled to create a continuous skin around the building.  The form of our tower wants to be organic and fluid, the perception would be of an architecture quality work and a functioning engine at the same time. We want to re interpret technique adding a formal input to it.  Our effort is to maximize sustainability and energy production creating at the same time a pleasant and contemporary expression of architecture.

15.277 solar panels tower

  • Architects: Gianluca Milesi Architecture
  • Project: Sunscraper: 15.277 solar panels tower
  • Location: somewhere, nowhere, 2009
  • Software used: The projects are redacted using mostly 3dstudio max with the eventual contribution of autocad, with different renderings engines, in particular we have used mental ray.

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Floating Islands in New York City by Gianluca Milesi Architecture

Tuesday, June 19th, 2012

Article source: Gianluca Milesi Architecture

“DO IT BEFORE NOT AFTER” – floating structures operation – A new way to think at disaster The worlds is becoming more and more sensitive to the climate changing, that, according to the most reputed studies, will have heavy and often dramatic effects on the earth and on us. Recently very well known dramatic events pushed the citizens, the governments and the organizations to think new and more appropriate strategies in order to provide relief to the population’s victims of these catastrophic natural events. This is the aim of this competition too. In medicine there are mostly two ways to try to reduce the impact of diseases on people; one is to cure and the other one is to prevent. We all know that to prevent is better than to cure.

New York Emergency

  • Architects: Gianluca Milesi Architecture
  • Project: Floating Islands – New York Emergency
  • Location:  New York
  • Competition and Conceptual Project, 2010
  • Software used: The projects are redacted using mostly 3dstudio max with the eventual contribution of autocad, with different renderings engines, in particular we have used mental ray.

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Port and Cruise Service Center International Competition in Kaohsiung, Taiwan by Gianluca Milesi Architecture

Saturday, June 16th, 2012

Article source: Gianluca Milesi Architecture

Architecture as an expression of changing times

Kaohsiung city is a port and, as many other ports is in a situation of changing. The reasons of this changing have been very well analysed by many.. factories that move their production somewhere else. the decreasing of the traffic on the sea.. and many others depending on the particular locations. New York and London already provided, at least partially, to reconvert the unused piers or the part of the city close to the sea or the river previously dedicated to the maritime traffic to other destinations and a different life. The case of Kaohsiung is somehow similar, but there is a difference in the conception of the changing and the strategy related. Many cities just dismissed their piers and their warfs because they were useless and decided to dedicate these part of the city to new and different destinations.

Port and Cruise Service Center

  • Architects: Gianluca Milesi Architecture
  • Project: Port and Cruise Service Center International Competition
  • Location: Kaohsiung, Taiwan
  • Software used: The projects are redacted using mostly 3dstudio max with the eventual contribution of autocad, with different renderings engines, in particular we have used mental ray.

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Jacob’s Ladder in Brooklyn, New York by BanG studio

Thursday, May 31st, 2012

Article source: BanG studio

In conjunction with their participation in American Express’ Partners in Preservation program, Congregation Beth Elohim in Brooklyn has commissioned BanG studio to design, fabricate, and erect an art installation inside the synagogue’s main sanctuary. The given theme of the piece is Jacob’s Ladder reflecting the synagogue’s special connection to the story.
In Genesis, Jacob stops for the night en route from the house of his father, Isaac to Paddan-aram. He dreams of a ladder set upon the earth and stretching to heaven. In his dream, angels ascend and descend the ladder. God appears to Jacob promising the land on which he sleeps to him and his descendants. When Jacob awakens he realizes that, “surely the Lord is in this place, and I did not know it.”

Image Courtesy Todd France

  • Architects: BanG studio
  • Project: Jacob’s Ladder
  • Location: Brooklyn, New York
  • Photographs: Todd France
  • Software used: Rhino with Grasshopper for the modeling with excel spreadsheets to keep track of tabulated information and then we rendered with Mental ray and 3dStudio Max with Photoshop to touch up

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