ArchShowcase Sumit Singhal
Sumit Singhal loves modern architecture. He comes from a family of builders who have built more than 20 projects in the last ten years near Delhi in India. He has recently started writing about the architectural projects that catch his imagination. Hub Board Game bar in Wuhan, China by Wuhan pures design limited companyDecember 20th, 2017 by Sumit Singhal
Article source: Wuhan pures design limited company This project locates at the Jianghan Road, Wuhan,China. It is a BG (Board Game) bar, and also provides light meal and coffee. HUB is the name of this bar, and it is also its brand culture, aiming at offering a communicative and free space for consumers. By analyzing different kinds of Board Game, such as chess games, strategy games, thematic games, etc, we consider the whole place as a game arena and each consumer will play a role in it. Our design enables each consumer to find his own unique position in the bar. Each unique position is connected which forms a huge net. Everyone in this net can observe, communicate and take part in others’ activities. Briefly speaking, consumers are playing games, and they themselves are in the game, too. This is the aim of HUB.
Background information of the project The project is a long and narrow space, one side of which are windows with pretty good view. The original structures are quite complex, such as the upturned beam, the curved girder and the overlong space. All of the above mentioned complex structures will pass on uncomfortable feelings to people. Thus, new spatial structures are needed in this project. Space division Space division is based on the original frame structure. According to the axial line, the whole space is divided into a double-height space, the second floor space and auxiliary function space. In this way, the whole second floor breaks up into parts, which shoots two hawks with one arrow, one the one hand, speeding up the rhythm, on the other hand, solving the problem of low height between floors. As a result, we can make maximum good use of the space. Structure Based on the axial line, new space structures will be put in. The special spatial installations can not only lead people to the inside, but also make upstairs and downstairs a coherence space. We arrange the cashier bar near the entrance hall, considering management convenience and usability. Both designed upturned beam and entrance hall space device can play a role in the guidance. HUB The input space volume, together with the opening for windows, provides a new viewing angle, making the rhythmic active space more interesting. The communication opportunity between interpersonal and human-space both increases. Everyone can enjoy himself once he steps into this place. This project locates at the forth floor of Junhua Square, Jianghan Road, Jiangan district, Wuhan. It is a BG (Board Game) bar, and also provides light meal and coffee. HUB is the name of this bar, and it is also its brand culture, aiming at offering a communicative and free space for consumers. By analyzing different kinds of Board Game, such as chess games, strategy games, thematic games, etc, we consider the whole place as a game arena and each consumer will play a role in it. Our design enables each consumer to find his own unique position in the bar. Each unique position is connected which forms a huge net. Everyone in this net can observe, communicate and take part in others’ activities. Briefly speaking, consumers are playing games, and they themselves are in the game, too. This is the aim of HUB. Share this:RelatedCategories: Bar, Entertainment Centre, SketchUp This entry was posted on Wednesday, December 20th, 2017 at 6:50 am. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site. |