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Archive for the ‘Grasshopper’ Category

Ciné-moiré: Changing the Face of Pushkin Square in Moscow, Russian Federation by Barker Freeman Design Office (designed using Rhino, Grasshopper, and Maxwell)

Tuesday, August 16th, 2011

Article source: Barker Freeman Design Office

Our proposal for the historic Pushkinsky Theater creates a programmatic envelope for the existing volume that expands the territory of the theater into a series of enfolded layers and surfaces that connect the building enclosure to the plinth on which it resides and out onto the landscape of Pushkin Square itself.  The shifting angles of the new envelope knit together the two axes in the public space of the square:  the building’s frontal alignment with the park, fountain and Pushkin statue and its diagonal relationship to the Boulevard Ring angling away from it.

Cine Moire view looking out

  • Architects: Barker Freeman Design Office
  • Project: Ciné-moiré: Changing the Face of Pushkin Square
  • Location: Pushkin Square, Moscow, Russian Federation
  • Software used: Rhino, Grasshopper, and Maxwell

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Second Skin for The Lake and Stars by Barker Freeman Design Office designed using Rhino, V-Ray, and Grasshopper

Friday, August 12th, 2011

Article source: Barker Freeman Design Office

SECOND SKIN is an installation proposal designed to complement the aesthetic and image of the clothing line of the Lake and Stars.  The initial concept was to develop a space that recalled the way in which the designers see lingerie as something that can be playfully exposed and integrated into everyday wear.  The architects developed surfaces of abstracted “skins” that alternately reveal and conceal spaces with varying levels of privacy.  Fittingly, teh inspiration for the structure comes from the pissoirs that line the banks of canals in Amsterdam.

Side view

  • Architects: Barker Freeman Design Office (BFDO)
  • Project: Second Skin for The Lake and Stars
  • Software used: Rhino, Grasshopper, and V-Ray were used for Second Skin.
  • Software used: Rhino, V-Ray, Grasshopper

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reOrder: An Architectural Environment in Brooklyn, New York by Situ Studio designed using Rhino and Grasshopper

Thursday, August 11th, 2011

Article source: Situ Studio

The architectural transformations of the Brooklyn Museum over the past 120 years provide a singular history of an urban institution adapting to changing times. Unwilling to remain static, the museum has evolved continuously, physically reshaping itself to respond to a rapidly unfolding city.

reOrder in the Great Hall, Brooklyn Museum (Images Courtesy Keith Sirchio)

  • Architect: Situ Studio
    Project Name: reOrder: An Architectural Environment
  • Location: Brooklyn, New York
  • Design and Fabrication: Situ Studio (BasarGirit, Aleksey Lukyanov-Cherny, Wes Rozen, Brad Samuels and 20+ crew)
  • Installation photographs: Keith Sirchio
  • Site: Great Hall, first-floor 10,000 square foot colonnaded hall
  • Construction dates:February 7, 2011 – March 3, 2011
  • Client: Brooklyn Museum
  • Software used: Rhino and Grasshopper

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Til Til D.F. by gt2p designed using Rhino and Grasshopper

Sunday, August 7th, 2011

Article source: gt2p

The project TilTil D.F. is the result of a request to gt2P, having as aim the development of a diverse program in an open space that merge with the topography and the landscape of thelocation. The requirement was done to this studiobecause of its experience in the development of projects of architecture based on the use of methodologies of parametric design. This knowledge has given them the capability to determine the relevant variables in their projects and to establish relations among them, in order to streamline the formulation and implementation of projects.

Exterior View

  • Architect: gt2p
  • Name of Project: Til Til D.F.
  • Software used: Rhino and Grasshopper

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ZA11 Pavilion in Cluj, Romania Designed using Rhino & Grasshopper

Saturday, July 9th, 2011

Article source: Dimitrie Stefanescu, Patrick Bedarf, Bogdan Hambasan

The project started out as an ambitious student-powered endeavor to design and fabricate at a 1:1 scale the flagship pavilion for the ZA11 Speaking Architecture event in Cluj, Romania. While at the same time integrating into its historically-charged context, the design boasts a strong representational power which was much needed in order to fulfill its main goal: attracting passers-by to the event. The object tries to make legible the new ontology which is slowly defined by computational architecture and is a showcase for the processes empowered by it. At the same time, the pavilion offers a sheltered space for the unfolding of different social events pertaining to the corresponding architecture festival.

Image Courtesy Daniel Bondas

  • Architects: Dimitrie Stefanescu, Patrick Bedarf, Bogdan Hambasan
  • Project: ZA11 Pavilion
  • Location:Cluj, Romania
  • Year: 2011
  • Workshop Team: Ciprian Colda, Anamaria Androne, Razvan Sencu, Madalin Gheorghe
  • Software used: Rhino and its parametric modeling plug in Grasshopper.

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Lace Hill in Yerevan, Armenia by Forrest Fulton Architecture designed using Rhino and Grasshopper

Friday, July 8th, 2011

Article source: Forrest Fulton

A proposed living hill by Forrest Fulton Architecture

Instead of a towering Iconic image, disconnected from historic, horizontal Yerevan, Lace Hill stitches the adjacent city and landscape together to support a holistic, ultra-green lifestyle, somewhere between rural hillside living and dense cultured urbanity. The 85,000 square meter (915,000 sf) proposal is a new model of development for Yerevan and Armenia that supports a resilient, high-value spatial fabric, dense with overlapping natural and urban phenomenon.

Exterior View

  • Architect: Forrest Fulton Architecture
  • Name of Project: Lace Hill
  • Location: Yerevan, Armenia
  • Program: mixed-use complex with hotel, residential, office, retail, exhibition, cinema, health center, underground parking, public green space, plazas, and terraced gardens
  • Area: 85,000 sm (915,000 sf)
  • Client: Avangard Motors, LLC
  • Status: 2010 Competition Entry for International Business Center with an Intercontinental Hotel in Yerevan
  • Project Team: Jared Fulton, Andrew C. Bryant, Derrick Owens
  • Software used: Rhino & Grasshopper

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Pini@Pigneto in Rome, Italy by GOMMAdesign

Wednesday, July 6th, 2011

Article source: GOMMAdesign

The goal of the PontèPigneto competition was to gather ideas for a public space which could be energetically self-sufficient (through an intelligent use of form and technology) and elastic (capable to respond to fast urban transformations). The pedestrian bridge in Pigneto neighborhood – Rome, already an important node for the area, was chosen as the project’s location for his capability to become one of the iconic symbols of the neighborhood through a careful redevelopment.

Pini@Pigneto

  • Architect: GOMMAdesign
  • Name of Project: Pini@Pigneto – GOMMAdesign’s proposal for a sustainable urban space under photovoltaic Pinetrees
  • Location: Pigneto, Rome, Italy
  • Type: Public square
  • Year: 30 january, 2010
  • Status: competition entry
  • Design Team: Francesco Bagni, Vittorio Menna, Gabriele Settimelli
  • Software used: Rhino + Grasshopper for modeling and Fryrender for renderings

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AIA Pavilion in New Orleans, Louisiana

Tuesday, May 31st, 2011

Gernot Riether is using digital design and fabrication techniques to reintroduce plastic as a building material for light-weight and inexpensive structures. The project provides a new aesthetic for environmentally friendly architecture, changing our perception of plastic from an environmentally problematic to a “green” material.

AIA Pavilion

  • Architects: Gernot Riether, Georgia Institute of Technology
  • Project: Pavilion
  • Location: New Orleans
  • Client: AIA
  • Area: 18m2
  • Project Team: Gernot Riether, Valerie Bolen, Rachel Dickey, Emily Finau, TasnouvaHabib, Knox Jolly, Pei-Lin Liao, Keith Smith, April Tann
  • Design software used: Rhino, Grasshopper, AlphaCAM
  • Material: PETGs (glycol-modified polyethylene terephthalate)
  • Fabrication:
    • CNC: 25 hours machining time
    • Thermoforming: Techniques used: drape forming, vacuum forming and draping
  • Number of pieces: 320
  • Portability: The pavilion can be disassembled. The pavilions cells can be stocked and moved with a mini Truck
  • Assembly: Bolt connections. Assembly time: 2 days
  • Fabricated at: DFL, Digital Fabrication Laboratory at Georgia Institute of Technology
  • Special Thanks to: Russell Gentry and Andres Cavieres

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Grafting Buildings onto Trees by Live Architecture Network

Thursday, May 19th, 2011

More than a century after the initial dream of MIT architect Mitchell Joachim and his team at Media Lab’s Smart Cities group, the EIT (Ecuador Institute of Technology) discovered the secret for a perfect balance between nature and the built environment. Three decades of experiments in the Ecuadorian Cloud Forest and 420 billion in governmental funds were spent to arrive to this sensational discovery.

Grafting Buildings onto Trees

  • Architect: Live Architecture Network – CarloMaria Ciampoli
  • Name of Project: Grafting Buildings onto Trees
  • Software used: Rhinoceros+Grasshopper for 3D modeling and 3D studio Max + Mental Ray

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Coral City in Taguig, Philippines by GOMMA modeled using Rhino & Grasshopper

Sunday, May 8th, 2011

CORAL CITY, a self-sustaining and disaster-resistant eco-village in the Philippines, designed by GOMMAdesign (in partnership with ITA Project), was chosen among almost 300 entries from all over the world and awarded with the special ENERGY AWARD in DAtE – Design Against the Elements international competition.

Coral City

  • Architects: GOMMA Design
  • Project: Coral City
  • Location: Taguig – Metro Manila, Philippines
  • Type: competition
  • Size: 3 ha
  • Year: 2010
  • Status: Energy Award
  • Credits: GOMMAdesign + ITA Project
  • Design Team: Francesco Bagni, Vittorio Menna, Gabriele Settimelli, Francesco De Luca, Paolo Gori, Romolo Nati, Valentina Murgia, Matteo Parigiani COLLABORATORS: Chiara Giunta, Ilaria Merola
  • Software used: Rhino + Grasshopper and Autocad to model and Cinema4d to render

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