The restaurant, conceived as a house in the woods, seeks to blend itself in the landscape. In order to leave the natural environment unchanged the existing trees were included into the façade structure of the building.
The architecture consists of two layers, the lower – transparent and the upper – opaque and ornamental.
The Artist Colony in Baia Mare started from the initial summer colonizations which took place every year from 1896 till 1901. In 1898 these temporary settlements were joined by the individual permanent colonization of many artists who have spent in Baia Mare shorter or longer periods of their artistic biography, thus being decisive in the establishment of a genuine permanent institutional structure known as “Colonia pictorilor”. Nowadays Colonia is represented by multiple exhibition spaces and workshops, a generous space offered to the artists, members of the Association of Plastic Artists Union.
The idea behind The Shift Restaurant was to obtain an interior space that would be an extension of the existing garden.
The original space
Situated in the center of Bucharest, in a protected area with old buildings from the 19th century, the house that holds this restaurant consists of aground floor, first floor and attic. The masonry wall type of the structure was combined with the wooden structures of the floors and roof.
Cluj – Napoca is a city of young people with 25% of its population studying in universities. Student life means also sports and the tradition is consistent. The new Multifunctional Sports Hall is the newest piece of public infrastructure for training, championships and cultural events, in a building conceived to be part of an ensemble together with Cluj Arena, the soccer and athletics stadium also designed by Dico and Tiganas and opened in 2011. Both objectives have generated new public spaces relating the Central Garden of the City with the river Some banks promenades, towards a Sports park and another public garden in a sequence of public spaces of almost 2 kilometers. The envelope of the building is a simple box including another box which contains the main hall, of 7.000 seats and up to 10.000 people for concerts. The facade is an assemblage of layers reflecting and transmitting the light into the foyers inside. The outer mask is mesh of parametrically distorted rectangles inspired by the nets used in several ball sports. The perforated steel plates are forming 3D pyramids reflecting the sky and the sun at every time in different angles and colored effects. The building has a permanent dialogue with the people from the street through the challenge to read the geometry of the facades, being the same time introverted. Inside the public will be guided by 4 thematic colors corresponding with the cardinals. The main hall is a stage and a backstage in the same time, bringing together the public and the performers in a black box with all equipments apparent but camouflaged. From shinning white with golden accents to dark grey and black ambiance, from outside to inside and backwards, architecture is built by light and colors.
An important aspect was to achive a harmonious integration of the building on its own site. Sibiu is an old city with a well-defined center of medieval buildings, dating from the Renaissance and Baroque period. Therefore, the double pitched roof, the proportions of windows and the spaces between them were an attempt to adjust to existing archetypes. All these elements add a “gothic” spirit to the building, ensuring a better integration on the site.
Located on a lot with a pronounced depth, in a residential area in the South of Timisoara, the house adheres to the street front, modestly following the example of the nearby buildings. The façade lines are simple and clear, leaving room for a rich inner life, connected to the natural elements and enlivened by coloured lights.
The primary theme we received from the client was that of integrating the concept of an architectural object that would function as restaurant and club in the center of Constanta town on a plot neighbouring on one side the central park and on the other side an important transition street. thus the object was supposed to become the “new place” in town. of course neither in our case the architectural object couldn’t dissociate itself from correctly analyzing, among others, the target of the two major functional spaces: the users. the discussions with the beneficiary turned out the users are mostly the same for both functions but partly completely different. so since the plot on the other hand failed to impose additional constraints on the concept, we realized that the mark of the place is the mark of the moment, of the user, of his present and future spirit for cultural expectations… and we were the ones that had to begin imprinting this mark.
The project of DENTAL PRAXIS dental clinic was devised on an open construction field in a neat rectangular urban tissue placed in a residential area close to the city suburbs. The idea of the project came along with setting the location – a “carious” field – in the urban tissue mentioned above, hence having a chamfered side. The idea was to functionally reconfigure this lot, starting from requirements set by the dental medical functions. As a rule, the dental act specializes in characteristic and distinctive cases, each activity focusing on an individual at a time.
The design proposal started from generating a completely black box, as well as a shape and as a concept, an abstract space that doesn’t breathe towards the outside world but keeps locked within the memory of events. Therefore the existing windows become showcases for exhibiting and communicating towards the outside, a sort of dynamic information screens. In the first design concepts we tried to cover and hide the existing structure, then tried to ignore it but came to realize that the best solution is to integrate the structure within the general interior design and to multiply it as a deformed projected image on the perimeter walls.Over the actual structure we imposed two elements with the intention of unifying the interior – one is the continuous strip of the perimeter walls that wraps up the entire space, comprising gaming as well as technical areas, and the other one is the artificial lighting that through its dynamic, intensity and color scheme modifies the space and in the same time divides it discrete in different areas. The spaces that make up the interior are thus differentiated in dynamic areas for gaming, static areas for bar and seats, intermediary areas for communication, etc.The flux of movements in the interior space has been a major theme from the beginning on, and the carpet was personalized as an interior map that charts the different functional areas by the use of printed texts and paths. This adds to the fact that the entire space can be read as a communicating body that facilitates the movement within it and the reading of the separate areas. The strong colors chosen for highlighting the space set landmarks in the black surrounding.For the whole interior design we strived to create a strong conceptual identity around the theme of the Blackbox, defining all the elements that make up the whole, the logo, the furniture ant the entire interior context.
The challenge was to create a simple, sustainable, two-storey unit that would fit into a special site: a mature forest inside a northern romanian city. Form and Building orientation are designed in order to maximise the use of natural daylight and south orientation. To achieve this, the chosen specific site for implementing the volume was on the upper part of the property, gently blending on the slope of the terrain, with great views over the entire forest and the horizon landscape.