Acting as the main office and reception of the vast logistic center in New Taipei City, the ALP owners wanted to establish a reference design for the workplace in the warehouse setting. We utilized the properties of key elements of the logistic center to develop the space. Racking systems, pallets and shipping containers all have the ability to form multi-level spaces within a space, carrying new products and possibilities.
As H&M fashion company launched their first store in Taiwan, the logistic office and warehouse were set among the mountains of Ruifung, on the outskirts of Taipei City. The reconfigured space introduces a new approach to logistic offices as opposed to the stereotypical warehouse workplace. The design embodies a casual, warm and playfulenvironment that reflects the belief in each individual’s ability to show initiative.
Noiz in collaboration with the curator Fabrice Douar and Lucie Lom, designed the exhibition space for : “L’OUVRE 9: Open the Louvre’s 9th Art Comic Collection” at the MoNTUE (Museum of Taipei University of Education) in Taipei, Taiwan. The site is both meaningful and familiar, as Noiz has designed the museum interior and a series of exhibitions for MoNTUE since their opening in 2012. It was, therefore, an exciting experience to be able to revamp the space one more time.
Tags: Taipei, Taiwan Comments Off on Exhibition Design for “L’OUVRE 9: Open the Louvre’s 9th Art Comic Collection” in Taipei, Taiwan by noiz arhcitects
This single family house is located in a gated community on a hill near Taipei. Ever since the beginning of the design, a portion of the land property right was not clearly defined (the issue had been resolved later) hence the structure is limited to be in the North-West of the site. The result is that only 98 sqm of the land is permitted to be developed on this 280 sqm site and the building has to grow vertically with each interior floor area varies from 46 sqm to 76 sqm only (including stair case & elevator shaft).
Construction has begun on the 920m Danjiang Bridge in Taiwan, the world’s longest single-mast, asymmetric cable-stayed bridge.
Spanning the mouth of the Tamsui River that flows through Taipei, the Danjiang Bridge is integral to the infrastructure upgrading program of northern Taiwan.
The new bridge will reduce through-traffic on congested local roads by linking Highway 2 on the river’s eastern side with Highway 15, the West Coast Expressway (Route 61) and the Bali-Xindian Expressway (Route 64) on the western side.
The Wood Shed project is situated along the coast, a short drive from Taipei in Taiwan. The project is designed as an adaptive reuse project around an existing shed structure, re purposing all of the existing structure.
The conversation between WEIJENBERG and Chef André Chiang (50 Best Restaurant’s) to design a new restaurant in Taipei started late 2013. It quickly became clear that André’s gastronomic vivid imagination combined with WEIJENBERG’s artistic vision would set both on a trajectory to create a restaurant reflecting the visceral and primitive nature of its namesake ‘RAW’.
The client is a Christian family and willing to share their spare roof top to the community. The space is mainly for children gathering and children worship event. Having an interesting and multi-purpose space for free day care and social interaction is considering a good sample for social responsibility for the community.
As human beings (ourselves) are detached from civilization to access a lifestyle of scanty materials, our inner animality generated from primitive natural habitat is emancipated.
“Modern day works of architecture look like computer dreams, almost as if the machine were capable of designing a world of self-suffi cient forms on its own, without people being involved. Architecture without people or automatic writing in space, places with no need to actually be inhabited. Equivalent architecture that is self-generated, just like those generators
of random poems, which, given a certain number of words, create combinations forming haiku, which are often actually quite pleasant; likewise, generative music has been around for quite a while already, with a computer taking a certain number of “scenes” to develop a sequence of music lasting minutes or even hours.